Swarm of Campestris

Swarm of Campestris CR: 1

Medium tiny plants / medium swarm, unaligned
Armor Class: 12 (natural armour)
Hit Points: 27 6d8
Speed: 5 ft

STR

3 -4

DEX

7 -2

CON

10 +0

INT

4 -3

WIS

10 +0

CHA

8 -1

Skills: Perception +4
Damage Resistances: Bludgeoning, piercing, slashing
Condition Immunities: Charmed, exhaustion, grappled, paralysed, petrified, prone, restrained, stunned
Senses: Tremorsense 30ft, passive Perception 14
Languages: understands Common but speaks only through the use of it's Mimicry trait
Challenge Rating: 1
by Colonel 101

Mimicry. The campestri can mimic any voice or song it has heard, albeit in a nasal falsetto.   Proficiency Bonus: +2.   Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate an individual campestri. The swarm can't regain hit points or gain temporary hit points.

Actions

Head Butt. Melee Weapon Attack +0 to hit, reach 5 ft, one target. Hit 10 4d4 bludgeoning damage, or 5 2d4 bludgeoning damage if the swarm has half its hit points or lower.   Spores (1/Day). A 5 foot cloud of spores extends from the campestri. These spores can go around corners, and they no effect on Constructs, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.

Mushroom-like creature with an affinity for singing & music.

Suggested Environments

Forests, meadows, jungles, grasslands


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