Thri-Kreen
Thri-Kreen CR: 1
STR
12 +1
DEX
13 +1
CON
13 +1
INT
8 -1
WIS
12 +1
CHA
7 -2
Chameleon Carapace. The thri-kreen can change the colour of it's carapace to match the colour and texture of it's surroundings. As a result, it has advantage on on Dexterity (Stealth) checks made to hide. Standing Leap. The thri-kreen's long jump is up to 30 feet, and it's standing leap is 15 feet with or without a running start.
Actions
Multiattack. The thri-kreen makes two attacks: one with it's bite and one with it's claws. Bite. Melee Weapon Attack +3 to hit, reach 5 ft, one creature. Hit 4 1d6+1 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for one minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned this way. The poisoned target can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success. Claw. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 6 2d4+1 slashing damage. Variant: Thri-Kreen Weapons: Some thri-keen employ special martial weapons. A gythka is a two-handed polearm with a blade at each end. A chatkcha is a flat, triangular wedge with three serrated blades (a light thrown weapon). A thri-kreen armed with a gythka and chatkchas gains the following action options: Multiattack. The thri-kreen makes two gythka attacks or two chatkcha attacks. Gythka. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit 5 1d8+1 slashing damage. Chatkcha. Ranged Weapon Attack +4 to hit, range 30/120 ft, one target. Hit 5 1d6+2 slashing damage.
Suggested Environments
Deserts, warm barren lands.
Comments