Tiger
Tiger CR: 1
Large beast, unaligned
Armor Class: 12
Hit Points: 37 5d10+10
Speed:
40 ft
STR
17 +3
DEX
15 +2
CON
14 +2
INT
3 -4
WIS
12 +1
CHA
8 -1
Skills: Perception +3, Stealth +6
Senses: Darkvision 60 ft, passive Perception 13
Challenge Rating: 1
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely om smell. Ponce. If a tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack as a bonus action.
Actions
Bite. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 8 1d10+3 piercing damage. Claw. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 7 1d8+3 slashing damage.
Tigers are amongst the largest known cats, and found in India, and also in Asia as a whole. They have distinct orange and black stripes that make them hard to spot by eyesight in many prey species. Their vocalisations can sometimes reach into infra sound.
Suggested Environments
Jungles, forests, and woodlands
Comments