Tlincalli
Tlincalli CR: 5
STR
16 +3
DEX
13 +1
CON
16 +3
INT
8 -1
WIS
12 +1
CHA
8 -1
Actions
Multiattack. The tlincalli makes two attacks: one with it's longsword or spiked chain, and one with it's sting. Longsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit 7 1d8+3 slashing damage, or 8 1d10+3 slashing damage if used with two hands. Spiked Chain. Melee Weapon Attack +6 to hit, reach 10 ft, one target. Hit 6 1d6+3 piercing damage, and the target is grappled (escape DC 11)if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can't use the spiked chain against another target. Sting. Melee Weapon Attack +6 to hit, reach 5 ft, one creature. Hit 6 [toll1d6+3] piercing damage plus 14 4d6 poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails it's saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success.
Suggested Environments
Deserts
Comments