Tortle
Tortle
ability score increase:
When determining your character's ability scores, increase one score by 2, and a further score by 1. Alternatively increase three different scores by 1 each.
age:
Tortles can live up to 100 years on average.
alignment:
Tortles are generally Neutral in outlook, and usually have a Good bent to them.
Size:
Medium
speed:
30
Languages:
Common, Tortle
race features:
Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose what size when you select this race. Claws. You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath. You can hold your breath for un to 1 hour. Natural Armour. Your shell provides you a base AC of 17 (your Dexterity modifier doesn't affect this number). You can't wear light, medium or heavy armour, but if you are wearing a shield, you can apply the shield's bonus as normal. Nature's Intuition. Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Shell Defence. You can withdraw into your shell as an action. Until you emerge, your gain a +4 bonus to your AC, and have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.
Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose what size when you select this race. Claws. You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath. You can hold your breath for un to 1 hour. Natural Armour. Your shell provides you a base AC of 17 (your Dexterity modifier doesn't affect this number). You can't wear light, medium or heavy armour, but if you are wearing a shield, you can apply the shield's bonus as normal. Nature's Intuition. Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Shell Defence. You can withdraw into your shell as an action. Until you emerge, your gain a +4 bonus to your AC, and have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.
Tortles have a saying; "We wear our homes on our backs". These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don't have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads. Tortles exhibit the same range of colouration found amongst turtles, and many tortles enjoy adorning their shells in distinctive ways.
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