Treant
Treant CR: 9
STR
23 +6
DEX
8 -1
CON
21 +5
INT
12 +1
WIS
16 +3
CHA
12 +1
False Appearance. While the treant remains motionless, it is indistinguishable from normal trees. Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two slam attacks. Slam. Melee Weapon Attack +10 to hit, reach 5ft, one target. Hit 16 3d6+6 bludgeoning damage. Rock. Ranged Weapon Attack +10 to hit, range 60/180 ft, one target. Hit 28 4d10+6 bludgeoning damage. Animate Trees (1/Day). The treant magically one or two trees it can see within 60 feet of it. These trees have the same statistics as the treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they only have the slam action option. An animated tree acts as an ally to the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 120 feet from the trees, or until the treant makes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Suggested Environments
Forests & jungles.
Comments