Udug
Udug CR: 5
STR
13 +1
DEX
18 +4
CON
13 +1
INT
14 +2
WIS
12 +1
CHA
12 +1
Latch On. The udug latches on to a victim and does double damage to that person. They can also tell where the individual is within 1 mile of him or her. The victim constantly has one level of exhaustion. Hard To See. The udug's ability to absorb light, and hide in darkness gives their opponents disadvantage to hit them.
Actions
Cause Sickness. Melee Weapon Attack +10 to hit, reach 5 ft, one target. Hit 20 1d12+8 psychic damage. The creature hit must also make a DC 15 Constitution saving throw or become ill leading to one level of exhaustion. Only an exorcism, a Wish spell, or Cure Disease spell can break this. On a success, the victim takes the psychic damage and nothing else happens.
Suggested Environments
The old Mesopotamian region in Persia.
Comments