Under Eschbachs Tower
After reviewing some papers in the tower remains, Father Tossil & Nine find some papers describing an ancient temple of foreign origin and a link to other worldwide sites. They need help to identify the temple and what the link is.
Plot points/Scenes
The team are surprised by Father Tossil & Nine who find a set of old papers that are partially damaged. In it is a note saying that they found the oldest European mystery temple dedicated to two 'foreign' gods, Shiva & Nergal. It shows a rubbing of a set of stones belonging to a wall, the rest of the rubbing is missing & damaged. An examination will show that it is letters in Infernal & Abyssal.
If examined, they can find the same stones in the wall of the stairs. Anyone can make a DC 15 Intelligence / Insight / Religion check to work out that the Infernal letters make up Shiva & the Abyssal make up Nergal. If pressed in the correct order it will open the stairs further down into the ancient temple.
Getting access they get to see a slightly raised part in the middle, a Shiva statue on their right, a Nergal statue on their left, and a large damaged crack in the wall leading to the Underdark opposite. They notice writings carved into the walls and here & there in the floor especially round the raised area. They can see elements in Sanskrit, but predominately Infernal around Shiva & Abyssal around Nergal.
A stone box sits in front of each statue. If plundered, the majority of contents is ruined paper material, but there is roughly two 1d3 levels 1 to 3 spells that are chosen by the player. Esch of these are able to be used by non-clerics. Roughly 3 rings, necklaces and statuettes of Shiva & Nergal are present, and made of gold, jade & jet. Taking any of these or even opening these can awaken the statues turning them into Flesh Golems that may be stronger & tougher than normal, and may possess a spell each. They can be fought & killed as usual.
Also, any spells cast at this time may be done with advantage but causes an effect similar to a Sorcerer's Wild Magic table effect (rolled randomly as usual).
If they examine the raised ground, they will see that if a spell opposite to what the gods presently represent, is cast in the cardinal points, they will open up a secret compartment that holds an ancient Grimoire. Beside the writing there is an old wizard's notebook, it will state that his own discovery of the temple brought up some interesting results. Eschbach is built on a convrgence of magical ley lines, partly shown by the two groves, and this ancient temple that was set up by very early cultists who came from the Indus Valley. Using dark / black magic, they used the destructive magic of both gods but attracted attention.
The Necrocult who has settlements & suchlike at ley line points was attracted to the place, and they built wards into the temple to prevent them getting access but these are now failing. Due to age but some still exist, and that the ancient Grimoire has more information. To cast the spells must be done from the centre of the raised floor part.
It mentions that he was dying after messing up the combination of the spells to get it. It has to be done:
- West (the setting sun / Shiva).
- East (the rising sun / Nergal).
- North (the Heavens).
- South (the Hells).
Related Characters
Related Organizations
Related Locations
Comments