Unlocking the Pouch
The team has a surprise, one most didn't see coming. They have to reach Rotterdam and stop the Bladed Pouch from unlocking the subconscious imprints embedded in Reolus' memory.
Plot points/Scenes
The team is called in when they hear that the Slinky Siene in Parisius is partialy damaged, and a few 'patrons' are injured or killed. The local thieves guild lets the team know they are preparing to be attacked shortly themselves. They have been sent a pouch / knife combo with blood on it with three ears & three Thieves of Frankia marking in it.
The team are supplied with a small quartz stone for unlocking a room below an old rundown abandoned Dwarven brewery. There they find the old store room converted to a ritual room. Four points are marked on the floor (as part of a circle) with a small bronze bowl on each. Each is pointing to a cardinal point, and the bowls contain specific materials as follows:
- North - strange substance giving off gas representing air
- South - grave eart representing earth
- East - burning oil representing fire
- West - ice representing water
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