Vampiric Mist

Vampiric Mist CR: 3

Medium undead, chaotic evil
Armor Class: 13
Hit Points: 30 3d8+12
Speed: 0 ft , fly: 30 ft , can hover

STR

6 -2

DEX

16 +3

CON

16 +3

INT

6 -2

WIS

12 +1

CHA

7 -2

Saving Throws: Wis +3
Damage Resistances: Acid, cold, fire, lightning, necrotic, thunder, bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Charmed, exhaustion, grappled, paralysed, petrified, poisoned, prone, restrained
Senses: Darkvision 60ft, passive Perception 11
Challenge Rating: 3

Life Sense. The mist can sense the location of any creature within 60 feet of it, unless the creature's type is construct or undead.   Forbiddance. The mist can't enter a residence without an invitation from one of the occupants.   Misty Form. The mist can occupy another creature's space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement through water cost's it 2 extra feet, rather than one extra foot. The mist can't manipulate objects in any way that requires fingers, or manual dexterity.   Sunlight Hypersensitivity. The mist takes 10 radiant damage whenever it starts it's turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and and ability checks.

Actions

Life Drain. The mist touches one creature in it's space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 2d6+3 necrotic damage, the mist regains 10 hit points, and the target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if it's hit point maximum is reduced to 0.

Vampiric Mists are formed when a vampire is injured enough to turn into a mist and try & reach it's coffin or resting place. Because it can't regenerate normally it is transformed into a mist that drains the blood of the living. It looks like fog, except has a stench of a charnel house, and when it feeds, it drains the blood of a victim through it's pores, or the eyes, nose & mouth. This causes no pain, so can be used on sleepers without being noticed. The colour of the mists turns pink, then bright red when feeding. It can sense a living creature and it's blood up to a mile away.   It doesn't need air or sleep.
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