Viktor Mengele

Viktor Mengele

Medium Human, Physician , Neutral Evil

Armor Class 14 (leather armour)
Hit Points 59 7d10+21
Speed: 30 ft

STR

13
( +1 )

DEX

17
( +3 )

CON

14
( +2 )

INT

19
( +4 )

WIS

16
( +3 )

CHA

18
( +4 )

Skills Arcana +6, Medicine +7, Survival +2.
by Gerardus Cremonensis
Senses passive Perception 14
Languages Common (Bavarian, Saxon, Frankish)
Challenge Rating 15
Proficiency Bonus +4

Description

Viktor Mengele comes from a line of Bavarian healers and physicians. Highly intelligent and with a sadistic streak, he is also very charismatic dealing with many local chieftains and their families. With the Bavarians being found in a region split between the Franks & Saxons, his skills have been put to use by both sides. He play's off both sides for payment and for the chance to experiment on living organisms.   He is in his mid 20's and has made a name for himself, and runs a makeshift hospital out of an old abandoned fort north west of Saltsburg. There he has a large underground chamber where he stores victims for experimentation, and his experiments are akin to torturing the victims to death. After any dies, he will continue experimenting with the dead tissue, including trying to reanimate the dead using pseudoscientific & necromantic techniques. A couple of failed experiments escaped from here and has so far not be captured along with no trace as to where they even came from.   Most people initially warm to him, but after an extended period start to feel an unease round him. This is especially true when they find that he helps both the Saxons & Franks with prisoners of war. Many of the prisoners end up disfigured, and nearly all die shortly after being introduced to the 'good' physician. So far neither side has had the time to fully investigate what he has been up to, or the damage done to the prisoners.

Ideals

Knowledge is power, guard it well, especially knowledge of life & death.

Bonds

My family name & profession is all that counts. They are proud of my work, and the family name will echo through the ages.

Flaws

My knowledge in all-knowing and I am so close to immortality.

Suggested Environments

The Bavarian region (between Frankia & Old Saxony), or on the grounds of his hospital fort on the grounds of the Mengele estate.

Spellcasting. Mengele is a spellcaster with the spell save DC 14, and Attack Roll of 15. He has all the necessary components at hand and has the following spells.

At will: Cantrips: Chill Touch, Poison Spray, Shocking Grasp.

1/day: 5th level: Creation, Dominate Person, Hold Monster   6th level: Circle of Death, Create Undead, Disintegrate, 

2/day: 3rd level: Animate Dead, Counterspell, Feign Death, Fireball, Lightning Bolt, Vampiric Touch.   4th level: Blight, Control Water, Locate Creature

3/day: 1st level: Alarm, Charm Person, False Life, Ray of Sickness.   2nd level: Blindness / Deafness, Enlarge / Reduce, Hold Person, Ray of Enfeeblement


Inured to Death & Pain. Through his work, Mengele has developed advantage to seeing mutilation, disease & death, so allowing that advantage on Wisdom rolls required for saving throws.   Anatomical & Physiological Knowledge. Due to his medical training, Mengele's opponents don't get any bonus modifiers to their AC when fighting him.   Call the Creatures. Mengele is able to summon one flesh golem to his aid once a day. This is restored after 24hours and a long rest.

Actions

Multiattack. Mengele can make three attacks with his flensing knives or two with his longsword called Scalpel.   Flensing knives. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 4 1d4+2 piercing damage, plus 3 1d6 necrotic damage.   Scalpel. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 6 1d8+2 slashing damage, or 8 1d10+2 when used twohanded. Plus it causes 3 1d6 necrotic damage when either profile is used.

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Cover image: by Gerardus Cremonensis

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