Viktor Mengele
Viktor Mengele
Medium Human, Physician , Neutral Evil
STR
13
( +1 )
DEX
17
( +3 )
CON
14
( +2 )
INT
19
( +4 )
WIS
16
( +3 )
CHA
18
( +4 )
Description
Viktor Mengele comes from a line of Bavarian healers and physicians. Highly intelligent and with a sadistic streak, he is also very charismatic dealing with many local chieftains and their families. With the Bavarians being found in a region split between the Franks & Saxons, his skills have been put to use by both sides. He play's off both sides for payment and for the chance to experiment on living organisms. He is in his mid 20's and has made a name for himself, and runs a makeshift hospital out of an old abandoned fort north west of Saltsburg. There he has a large underground chamber where he stores victims for experimentation, and his experiments are akin to torturing the victims to death. After any dies, he will continue experimenting with the dead tissue, including trying to reanimate the dead using pseudoscientific & necromantic techniques. A couple of failed experiments escaped from here and has so far not be captured along with no trace as to where they even came from. Most people initially warm to him, but after an extended period start to feel an unease round him. This is especially true when they find that he helps both the Saxons & Franks with prisoners of war. Many of the prisoners end up disfigured, and nearly all die shortly after being introduced to the 'good' physician. So far neither side has had the time to fully investigate what he has been up to, or the damage done to the prisoners.
Ideals
Knowledge is power, guard it well, especially knowledge of life & death.
Bonds
My family name & profession is all that counts. They are proud of my work, and the family name will echo through the ages.
Flaws
My knowledge in all-knowing and I am so close to immortality.
Suggested Environments
The Bavarian region (between Frankia & Old Saxony), or on the grounds of his hospital fort on the grounds of the Mengele estate.
Spellcasting. Mengele is a spellcaster with the spell save DC 14, and Attack Roll of 15. He has all the necessary components at hand and has the following spells.
Inured to Death & Pain. Through his work, Mengele has developed advantage to seeing mutilation, disease & death, so allowing that advantage on Wisdom rolls required for saving throws. Anatomical & Physiological Knowledge. Due to his medical training, Mengele's opponents don't get any bonus modifiers to their AC when fighting him. Call the Creatures. Mengele is able to summon one flesh golem to his aid once a day. This is restored after 24hours and a long rest.
Actions
Multiattack. Mengele can make three attacks with his flensing knives or two with his longsword called Scalpel. Flensing knives. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 4 1d4+2 piercing damage, plus 3 1d6 necrotic damage. Scalpel. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 6 1d8+2 slashing damage, or 8 1d10+2 when used twohanded. Plus it causes 3 1d6 necrotic damage when either profile is used.
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