Vine Blight

Vine Blight CR: 1/2 (100 XP)

Medium plant, neutral evil
Armor Class: 12 (natural armor)
Hit Points: 26hp (4d8+8) 4d8+8
Speed: 10 ft

STR

15 +2

DEX

8 -1

CON

14 +2

INT

5 -3

WIS

10 +0

CHA

3 -4

Skills: Stealth +1
Condition Immunities: blinded, deafened
Senses: Blindsight 60ft. (blind beyond this radius), Passive Perception 10
Languages: Common
Challenge Rating: 1/2 (100 XP)

False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 9 2d6+2 bludgeoning damage, and a larger or smaller target is grappled (escape DC 12). Until this grabble ends, the target is restrained, and the blight can't constrict another target.   Entangling Plants (recharge 5-6). Grasping roots and vines sprout in a 15-foot radius centering on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight's choice in the area when the plants appear must succeed on a DC 12 Strength Saving Throw or become restrained. A creature can use it's action to make a DC 12 Strength Check, freeing itself or another entangled creature within reach on a success.

Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for their prey to draw near.

Suggested Environments

Forest


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