Warforged

Warforged

Warforged are a strange race. Non-biological, they were created to serve in the Last War on the planet of Eberron. To all intents & purposes they are a cross between a robot and construct, and have developed quirks & personalities. At least the majority of them have. Most are independent with a few escaping through portals to other worlds. The quirks they have are usually chosen below:  
d8 Quirk
1 You analyse - out loud - the potential threat posed by every creature you meet.
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You try to apply wartime discipline to every situation.
5 You don't know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don't understand clothing beyond it's utility and assume it denotes a person's function.
7 You are obsessed with your appearance and constantly polish and buff yourself.
8 War is the only thing that makes sense to you, and your always looking a fight.
ability score increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
age: A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
alignment: Most warforged take comfort in order and discipline, tending towards law and neutrality. But some have the morality, or lack thereof, the beings with which they served.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read and write Common and other language of your choice.
race features:
Constructed Resilience. You were created to to have remarkable fortitude represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state you appear inert., but it doesn't render you unconscious, and you can see & hear as normal.   Integrated Protection. Your body has inbuilt defensive layers, which can be enhanced with armour:
  • You gain +1 bonus to Armour Class.
  • You can don only armour with which you have proficiency. To don armour, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armour. To doff armour, you must spend 1 hour removing it. You can rest while donning and doffing armour in this way.
  • While you live, your armour can't be removed from your body against your will.
On the world of Eberron, the warforged were created by House Cannith, to serve in the Last War. Made of organic & inorganic parts with root-like cords making the muscles which were wrapped around a framework of steel, stone or darkwood. Armoured plates make up the external layers of protection, but allowing further armour to be added. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded below a reinforced brow ridge. After this, precise materials are added to denote the role of the warforged. Despite being manufactured they are still living beings and can be healed in all normal methods.   They were created to fight, and they did. When the Last War ended, they were given their freedom by the Treaty of Thronehold. From there they have had to find their way in a new world order. They may show little emotion but they are capable of feeling it. They need a concrete purpose to give them meaning, and many become bodyguards, soldiers, mercenaries, and guards. They will happily adventure alongside others, helping to protect them, and exploring the world at large. Some become interested in religion, others not so. Al though relish in war and will seek out this if nothing else, to pass the time. Many also start to develop personalities, even genders in a few. From there they start to take on physical aspects of their personalities, such as adding designs to their artificial bodies.   A few have adventured far enough they have, in one way or another, arrived on different worlds. Earth is one such world, though rare. This is in part such technology doesn't exist so attracts too much attention. Though saying that, the wars & conflicts of this world helps drive them to further explore Earth.

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