Warhorse
Warhorse CR: 1/2
STR
18 +4
DEX
12 +1
CON
18 +4
INT
2 -4
WIS
12 +1
CHA
7 -2
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with it's hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with it's hooves against it as a bonus attack. Variant: Warhorse Armour. An armoured warhorse has an AC based on the barding worn (see the Players Handbook for more information on barding). The horse's AC includes it's Dexterity modifier, where applicable. Barding doesn't alter the horse's challenge rating.
AC | Barding |
12 | Leather |
13 | Studded Leather |
14 | Ring Mail |
15 | Scale Mail |
16 | Chain Mail |
17 | Splint |
18 | Plate |
Actions
Hooves. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit 11 2d6+4 bludgeoning damage.
Suggested Environments
Usually found in humanoid societies.
Comments