Warhorse

Warhorse CR: 1/2

Large beast, unaligned
Armor Class: 11
Hit Points: 19 3d10+3
Speed: 60 ft

STR

18 +4

DEX

12 +1

CON

18 +4

INT

2 -4

WIS

12 +1

CHA

7 -2

Senses: passive Perception 11
Challenge Rating: 1/2

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with it's hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with it's hooves against it as a bonus attack.   Variant: Warhorse Armour. An armoured warhorse has an AC based on the barding worn (see the Players Handbook for more information on barding). The horse's AC includes it's Dexterity modifier, where applicable. Barding doesn't alter the horse's challenge rating.

AC Barding
12 Leather
13 Studded Leather
14 Ring Mail
15 Scale Mail
16 Chain Mail
17 Splint
18 Plate

Actions

Hooves. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit 11 2d6+4 bludgeoning damage.

A warhorse, or Charger / Courser in Europe, is a horse type specifically bred to carry mounted soldiers. They are generally stronger, tougher, and / or faster than most other types.

Suggested Environments

Usually found in humanoid societies.


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