Wereraven

Wereranen CR: 2

Medium humanoid (human, shapechanger), any good
Armor Class: 12
Hit Points: 31 7d8
Speed: 30 ft

STR

10 +0

DEX

15 +2

CON

11 +0

INT

13 +1

WIS

15 +2

CHA

14 +2

Skills: Insight +4, Perception +6
Senses: passive Perception 16
Languages: Common (can't speak in raven form)
Challenge Rating: 2

Movement. 30 ft in humanoid form, 10 ft Base & Fly 50 ft in raven form, & 30 ft Base & Fly 50 ft in hybrid form.   Mimicry. The wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sound can tell they are imitations with a successful DC 10 Wisdom (Insight) check.   Regeneration. The wereraven regains 10 hit points at the start of it's turn. If the wereraven takes damage from a silvered weapon or a spell, the trait doesn't function at the start of the wereraven's next turn. The wereraven dies only if it starts it's turn with 0 hit points and doesn't regenerate.

Actions

Multiattack (Humanoid and Hybrid Form Only). The wereraven makes two weapon attacks, one of which can be with it's handbow.   Beak (Raven or Hybrid Form Only). Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 1 piercing damage in raven form, or 4 1d4+2 piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw, or be cursed with wereraven lycanthropy.   Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 5 1d6+2 piercing damage.   Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack +4 to hit, range 30/120 ft, one target. Hit 5 1d6+2 piercing damage.   Change Shape. The wereraven polymorphs into a raven-humanoid hybrid or into a Tiny raven, or back into it's humanoid form. It's statistics, other than it's size and speed, are the same in each form. Any equipment it was wearing or carrying isn't transformed. It reverts to it's humanoid form if it dies.

Wereravens are secretive, cautious lycanthropes that seek to blend in to society and subtly oppose evil. As they act as a force against malevolent beings, many wereravens are hunted by wicked forces. They rarely expose their lycanthropy, knowing that many others will not understand, and the very enemies they fight against will use it against them. Folktales tell of such creatures appearing as raven-like beings forewarning of disaster and evil about to fall, for all this to be & come true. They prefer to use light weapons, as they don't want to spread their lycanthropy to others, especially if it involves it spreading to evil creatures that would abuse such power.

Suggested Environments

Settlements

Related Organizations

Comments

Please Login in order to comment!