Will-O'-Wisp
Will-O'-Wisp CR: 2
STR
1 -5
DEX
28 +9
CON
10 +0
INT
13 +1
WIS
14 +2
CHA
11 +0
Consume Life. As a bonus action, the will-o'-wisp one creature it can see 5 feet of it with 0 hit points and still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 3d6 hit points. Ephemeral. The will-o'-wisp can't wear or carry anything. Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they are difficult terrain. It takes 5 1d10 force damage if it ends it's turn inside an object. Variable Illumination. The will-o'-wisp sheds light in a 5 to 20 foot and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Shock. Melee Weapon Attack +4 to hit, reach 5 ft, one creature. Hit 9 2d8 lightning damage. Invisibility. The will-o'-wisp and it's light magically become invisible until it attacks or uses it's Consume Life, or until it's concentration ends (as if concentrating on a spell).
Suggested Environments
Swamps, nogs, and rivers.
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