Wolf

Wolf CR: 1/4

Medium beast, unaligned
Armor Class: 13 (Natural Armor)
Hit Points: 11 (2d8+2)
Speed: 40 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

12 +1

DEX

15 +2

CON

12 +1

INT

3 -4

WIS

12 +1

CHA

6 -2

Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Challenge Rating: 1/4

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone

Gray wolves, or timber wolves, are canines with long bushy tails that are often black-tipped. Their coat color is typically a mix of gray and brown with buffy facial markings and undersides, but the color can vary from solid white to brown or black. Gray wolves look somewhat like a large German shepherd.

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