Worg
Monster Manual p341
Worg CR: 1/2 (100 XP)
Large monstrosity, neutral evil
Armor Class: 13 (natural armor)
Hit Points: 26 4d10+4
Speed:
50 ft
STR
16 +3
DEX
13 +1
CON
13 +1
INT
7 -2
WIS
11 +0
CHA
8 -1
Skills: Perception +4
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Goblin, Worg
Challenge Rating: 1/2 (100 XP)
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 [roll:2d6+3] piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Worgs are semi-intelligent wolf-like creatures thought to have originally been derived of the wolf genus. How they came into existence though is not known, but it seems they have come connection to goblins and found with them. They hunt & live in small packs, and can easily take down larger prey species, and are entirely carnivorous.
Suggested Environments
Goblin camps & armies, plains & steppes.
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