Zombeavers
Zombeaver CR: 1
STR
12 +1
DEX
12 +1
CON
13 +1
INT
1 -5
WIS
2 -4
CHA
1 -5
Undead Nature. Being undead, zombeavers do not need air, drink, food, or sleep. Teeth & Jaws. The zombeaver has exceptionally strong teeth & jaws used to gnawing through trees, leading to enemies in anything short of metal based armour having a -1 AC. Toxic Bite. Any time the zombeaver wounds a target the victim takes 7 2d6 poison damage. If this kills a victim, within 5 [rol:1d10] hours, they rise as a standard zombie (see the Monster Manual entry) but does not pass on the curse. Surprise Attack. If attacking in the water or in heavily wooded areas, the zombeaver has advantage on the first attack (usually a surprise attack). Tree Topple. Given about 5 to 10 minutes a zombeaver can topple a tree onto a target by gnawing through it. This causes 13 2d12 bludgeoning damage.
Actions
Bite. Melee Attack +2 to hit, reach 5 ft, one target. Hit 2 1d4 piercing damage.
Suggested Environments
Wetlands.
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