Zombie Fog / Cadaver
Zombie Fog / Cadaver CR: 5
STR
0 -5
DEX
0 -5
CON
0 -5
INT
4 -3
WIS
4 -3
CHA
2 -4
Raise Dead. The fog raises the cadavers of the dead in a 75 ft radius to fight for it. As long as it is not skeletal or worse the cadaver takes on an essence of the fog, travelling in it at the same speed and tied to the will of the fog itself. It can raise any cadaver that is not too damaged that dies in it's radius. Undead / Supernatural Nature. The fog and the the cadavers do not need to east, sleep, drink, or need air. Turn Immunity. The fog is an aberration and the cadavers are not undead in the true sense so the cleric & paladin rules for turn undead don't work on either. Nocturnal. The fog is nocturnal in nature, and cannot use it's powers in the daytime, though it can move at will during this time.
Actions
Engulf & Feed (Zombie Fog only). When an creature is injured in the fog, it can siphon off the hit points that were lost by the creature in question. Bash. (Cadaver only). Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit 4 1d6+1 bludgeoning damage. Cause Fear (Zombie Fog only). Spell Weapon Attack +2 to hit, reach 5 ft, one target. When used, the spell has a DC 13 Wisdom saving throw, and if failed, causes disadvantage on rolls for the victim for the rest of the combat. If successful, the creature is unaffected. The fog can only use this three times a night, before needing a long rest.
Suggested Environments
Battle sites, graveyards / pits, massacre sites.
Comments