Zombie
Monster Manual p316
Zombie CR: 1/4 (50 XP)
Medium undead, neutral evil
Armor Class: 8
Hit Points: 22 ( 3d8+9 )
Speed:
20 ft
STR
13 +1
DEX
6 -2
CON
16 +3
INT
3 -4
WIS
6 -2
CHA
5 -3
Saving Throws: Wis +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft., Passive Perception 8
Languages: Understands all languages it spoke in life but can't speak.
Challenge Rating: 1/4 (50 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) bludgeoning damage.
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