Zombie

Monster Manual p316

Zombie CR: 1/4 (50 XP)

Medium undead, neutral evil
Armor Class: 8
Hit Points: 22 ( 3d8+9 )
Speed: 20 ft

STR

13 +1

DEX

6 -2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Wis +0
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft., Passive Perception 8
Languages: Understands all languages it spoke in life but can't speak.
Challenge Rating: 1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) bludgeoning damage.

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