While their small stature generally keeps halflings out of the spotlight in human settlements, the small folk have nevertheless found a niche for themselves and play an important role in the Twisted Realms.
Appearence
Halflings are short humanoids and among the smallest of the civilized races. They tend to be around three feet tall, though mostly human in proportion, with perhaps rounder heads and slightly more childlike proportions. Their coloration is as variable as the locales they call home. Their skin tends to be somewhere between a rich almond color and a pale nut-brown. Many have brown hair, though quite a large proportion of them are blonde. The eyes of halflings tend to be fair, with green and blue being the most common colors. Many, though not all, have variations in color that make them seem more similar to other humanoids, typically humans, who live in the region they share. All halflings have very durable feet, the soles of which are very tough. As such, they rarely wear shoes, though some wear spats. Halflings have a fine growth of soft, warm hair on the tops of their feet to keep them warm, and have slightly pointed ears.
Sexual dimorphism in halflings is similar to that in humans, with males being slightly larger and heavier, though many of the larger races do not notice this difference which seems much more obvious to the small folk. Males generally only grow facial hair as sideburns, and tend to be a good two to three inches taller. Females are slimmer and shorter, appearing much like a human woman of half size, though both sexes typically have pleasant round faces, and big cheery smiles.
Their small size allows adventurous or guileful halflings to get into some rather tight spots, and they use their cunning and uncanny luck to get out of just as many, if not more, tough situations.
Personality
Halflings are generally easy-going yet excitable, staid and yet frenetic if roused. Their greatest advantage is ironically their perceived physical weakness, as halflings know that they will usually be underestimated by the larger folk.
During their younger years, halflings often feel drawn to leave their stable and altruistic communities, and strike out on their own to seek their fortune. This leads many young ones to become vagabonds, traveling about and living by their wits and what they can steal. Once this wanderlust wears off, they often discover a profound longing for home and hearth, and spend years maintaining and improving their domicile, and taking joy in the simpler things in life
Luck
Despite their often menial work, halflings on the whole (and especially younger halflings) tend to always keep an eye open for the next opportunity, hoping to improve their lot. This can make them seem danger-seeking to other races, and while it is true that halflings can take extraordinary risks if they believe it will bring them a great reward, they are also better at spotting danger. This has given them the reputation for being lucky, but halflings generally dismiss these claims as resulting from their superior reflexes, cunning, and broad skill base. There are a few halfling individuals, however, who seem to be magnets of bad luck, and they are generally avoided. Instead of a being a curse, most halflings think of these individuals are being blessed by Desna, and young people bearing this gift are often encouraged to study magic. Others, known as jinxes, are able to turn their luck around and inflict it as bad luck on others. While some believe this to be unfair and underhanded, jinxes contend that they are only evening the odds.
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