Malgrim Character in The Twisted Realms | World Anvil
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Malgrim

A hobgoblin who tries his best to be as nice as he can. A trait that got him ostracised by his clan for not being mean enough. After wandering for a while he was accepted by the Temple of the Mountain, the dwarves of Saltswig Brewery Temple. He now wanders the world to help all he can find and follows the teachings of his temples, also known as the Laws of the Mountain.   The Laws of the Mountain: Never lie, for only the truth is written in stone Never turn your back on those who need your aid Never waver, for it takes true strength to stay on the path Never attack those who lack the means to defend themselves Never surrender, for glory awaits those who answer the call

An unusually friendly hobgoblin who grew up in a dwarven mountain temple and wanders the world to try and help people wherever he can.

View Character Profile
System
Dungeons & Dragons
Class
Monk
Subclass
Way of the Drunken Master
Species
Year of Birth
1380 2324 Years old
Children
Eyes
Orange
Hair
Black
Skin Tone/Pigmentation
Grey
Height
5'3''
Weight
190

Fun in the City
14th of Resting 1304 AM

Yesterday was one hell of a fun time. Together we had been told that a shady group had been doing shady stuff from a shady location. We decided to go check it out. I was supposed to go in and ask some questions as a distraction. Perhaps even as bait. I fulfilled this role perfectly and even managed to purchase a dwarven tankard as I asked the clerk about her family as instructed. I did have to promise never to come back in order to get the best deal possible, which wasn't an issue since I had no need to buy another tankard. Jeyquallin had used my distraction to sneak inside all shady-like and get some of their shady papers from a shady cellar.   With this, we could give Hassimir what he wanted. I still can't believe that we chose that man instead of a dwarf as our representative. We could, however, not do this until the next day when he would return to the Builder's Arms. In the meantime, we decided to relax for a bit, and I tried to gather some drinking friends for the night. This proved harder than I had anticipated. But in the end, I found two men who agreed to share company for the night. Sadly I don't remember their names. My tolerance is good but not perfect sadly. And these men had a hefty headstart, which I barely managed to catch up to. When we finally reached an equal level, most people started to leave.   We were not done however, the night was young and we had just managed to level the playing field for some strip-dice. The bartender offered us free beer to move the party along, so we did. Outside the bar, we played until we reached the impasse that we had run out of clothes. That's when one of the men wanted to get something else to drink, and I suggested the marvelous hanging gardens. They agreed so we began to move along. That's when some mean old guards stopped us and wanted to bring us to jail. The poor men seemed bored and frustrated so I decided to lighten the mood with some fun. Some chasing never hurt anyone so I ran for it. The streets were kind of dirty though so I ran up a wall to the roof.   I ran for a bit to let the guards get a bit of a workout in. But then I heard some other guards yell at me, but they could join the fun just as well so I ran on. That's when I felt something try and hold me like an invisible giant was trying to grab me. It was a weak force though so I ignored it. But then suddenly a crossbow bolt shot by, and then another that was about to hit me. I snatched it and stopped. I walked over towards the guards to lecture them on the overuse of deadly violence, when Delgado came, disguised as a guard. The guards agreed to let him escort me, for some reason. I thought I was going to jail, but apparently, they realized they had taken things too far and let me go. Instead, I got to sleep in Delgado's room.   This morning the cat was real grumpy, but no matter. We got to meet Hassimir again and he told us that he worked for some kind of order that really liked the law. Nothing wrong with that, but some friends of his took away Imaros for questioning. But he promised us that as long as he hadn't lied, he'd be right back. And from what I can tell Imaros is somewhat loyal to the path. He's a good lad. Hope he'll be back soon.

A Day of Sadness
12th of Resting 1304 AM

60 bodies. That's how many I found outside the camp of my kindred after we took them out. Sadly none of them survived either since the ghost man with the strange mask showed up again and turned them into ghosts. They also had a small dragon with them, which was strange since dragons never work for anyone, not that I know of at least. But these bodies had been burned at the stake. A horrid way to go. Such evil. Never before have I seen such cruelty towards innocent people.   We managed to get back to Akk-Ur where we both reported to the guard-lady and the king. When we met the king, however, some big-shot holy people were there too. And when they spoke about a strange chest that we had found in the camp, Jycoolen spoke up since she had briefly peered into the chest. She sassed them back real good! We then began to look for some people who could speak for us at the courts as well as some other clues about the shadowy masked man.   Anytime now, Delgado will come back to us with all the stuff that he has found.

Strange Grobbi
10th of Resting, 1304 AM

Tomorrow will be an interesting day. The ambushing kin of mine were wearing armour bearing the mark of someone that Delgado called "The Dark Prince", and this armour was clearly made by dwarves. Since I don't think any dwarf would ever abandon their ancestor gods, these must be enslaved. And we have to save them. We also met a new friend. A mage with super cool armour under his robes named Caerlin Krexis. He was also looking for the caravan that had been attacked so he tagged along with us. Good thing! Later on, he showed himself to be even more cool when he shot beams of fire from his hands.   We once again ended up fighting an ambush of grobbi, and once more they were somehow really brave. I don't believe any of them follow the way of the mountain, so this must be some kind of dark magic. And earlier this night I think I met the maker of this magic. A golden man with a creepy mask,, and when he disappeared a petrified goblin corpse was left. Since he was perfectly petrified there might be a chance for a good priest to revivify him, I took him with me. Tomorrow we will try and save the dwarves and hopefully find some surviving soldiers.

A bunch of new friends!
9th of Resting, 1304 AM

Wow! The last week went by in a blur. I was walking down the mountainside and apparently, I had managed to leave the dwarves' lands and enter Akkon. I was just passing by an old mining town when a hill giant showed up. The bastard wanted me to move so he could plunder the town, but the laws of the mountain made me stand my ground. The big brute tried to smack me, but the blob was slower than brother Thorum after his fifteenth pint of Mahakum Ale. I danced around him for a bit, until his massive gut rumbled and he went somewhere else for food.   Some days later a messenger brought a scroll from the king himself, calling me to the capital. I couldn't believe it at first, but a nice merchant confirmed that it was indeed the king's sigil on the letter. He then asked me to leave his house. Rude. In any case, I set of that same day and walked until i came to the biggest city I had ever seen. I showed some guards my papers and they took me to a massive house where the king lived.   Later that day I got to meet him along with some other odd folk. A goat-man with massive muscles who apparently was really good at telling stories or something, I don't really recall. I was too distracted by his strange goat legs. I do remember that his name was Imaros at least. Then there was the black cat-man Delgado. He's a bit sketchy but seemed alright. The last one was a strangely shimmering elf named Jay Quellin, or Ja Quellin, or something along those lines. She told me that the shimmer was because she came from a strange place called the Feywild, which sounds unreliable at best. It turned out that Imaros was also from there, which explains the strange goat-legs. I don't think the mountains are as sturdy in that realm as in this.   Together we got to talk to the king, and he paid us for helping his people. A good king. He then asked us to help him find out why his soldiers had gone missing, which obviously I had to accept. Those poor men needed our aid and I was not about to turn back on the path now. With these other strange folk we made it back down to the city where we met Imaros cousin who had a bar, which is apparently the same as a pub. But they had no dwarven spirits. A shame. I did managed to find a barrel of the ancient gnomish spice melange, and had a really nice high. I have a faint memry of paying a hefty sum for it too, but I seem to be having a hard time remembering.   Next thing I know, we are all walking to a forest where the soldiers had gone missing. The next day we arrived. It was a nice forest. Tons of cute animals around, even if it was a little gloomy. We found a place where I got some real bad vibes. Then Delgado and Jaq Quellin dove into the woods, and then told me to do the same. I guessed that they had heard something I had missed so I hid as best as I could. It turned out to be a man, and when he asked who we were I answered him so he wouldn't think we were bandits. He was a nice fellow. Fancy clothes and was friends with the queen. I hope he gives her and the king our regards.   The others then began to search the area. But I sensed something was off. Like a pair of eyes in the neck yaknow. So I used my staff to reveal if there was any magic nearby, and there was. Something green by the trees. That's when I saw them. Grobbi. There was a whole ambush of them. And some of my own kin were leading them. Even with all the training from master Halfdan, I eventually fell to some foul gobhefjor. But thanks to the black catman I was brought back to health and managed hold them off long enough for the others to finish the last of the wierdly brave grobbi off. I know I might have killed one or two of the grobbi, but I knew I had just knocked out my kin. But when a whispering voice said something in our heads, the poor ambushers rotted in front of us. They might be foul but I don't think they deserved anything that bad.   I wonder what is going on, and by the path I will figure it out along with my new friends.

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