Cybernetic Implants

In the year 40b77, cybernetics are common, household objects. It is strange to see someone without implants. Implants vary in complexity, from simple bone reinforcements and muscle upgrades, to the moderately complex implants such as blood filters and nervous system accelerators, to the extremely complex implants including cerebral expansion units, optical arrays, and extrasensory additions. Below is a list of cybernetic implants. It is not a comprehensive list, but it provides information on implants one would see in a regular life.  

Simple "Brute" implants

These implants are the most simple, and are looked down upon by pretentious people for being too simple. Sometimes referred to as "Yunkware."
  • Bone reinforcements - Metallic plating or infusion of the bones to increase their durability.
  • Cybernetic limbs - Replacing one's natural limbs with robotic limbs. This is very popular, since it is highly customizable.
  • Dermal Cosmetics - Cosmetic skin implants. These are usually used for more complex tattoos, changing one's skin color, or removing wrinkles.
  • Muscle upgrades - Robotic muscle fibers interweaved into natural muscle fibers, granting greater strength. Sometimes, one replaces entire sections of muscle with robotic muscles rather than interweaving the robotic muscles.

Moderate implants

These implants are regular, everyday implants. Most people only have implants under this category, seeing no need to go beyond this level of complexity.
  • Blood filter - A small filter, usually near the heart, that removes harmful substances and debris from the bloodstream.
  • Lung filter - Like a blood filter, but instead filters air in the lungs. Often used by smokers trying to quit, as it prevents anything except for clean air from getting into the lungs, nullifying the effect of whatever is being smoked.
  • Sensory Booster - Additional receptors for one of the five senses, allowing more vivid and clear sensory information. Usually paired with brain capacity expansions so the user can process the greater amount of sensory information.

Advanced Implants

These implants, while not the most complicated implants that exist, are the most complicated implants that one would see in a normal person.
  • Nervous system accelerator - Replaces the nerves. Usually replaces all nerves, but some people opt to just replace certain groups of nerves. However, in all cases, all spinal nerves are replaced. The nerves are replaced by vacuum wires, allowing nerve signals to move at lightspeed. This results in instant sensory input, allowing the user to receive more information per second and to react faster.
  • Extrasensory Addition - Gives the user a new sense. It is debated whether this goes into the "advanced" or "complex" category, since it does directly interact with the brain, but most of it does not. The most common extrasensory additions are those that grant the user the ability to perceive magnetic fields or electricity, but the more rare and expensive editions allow the user to sense psionic energy, ki, or soul energy (among other things).
  • Optical Array - Often replaces the eyes, but sometimes just adds more eyes to the user. These new eyes allow the user to see beyond the light spectrum visible to humanoids. Often, the new eyes also provide information in the form of a heads-up display, infrared information, etc.

Complex Implants

These are the most complex implants that exist. An average person would see someone with a complex implant only once or twice in their entire life. These implants are extremely rare and expensive, and only nobles and veteran adventurers can even dream of having these.
  • Cerebral capacity expansion - Adds more computing power to the brain, often by optimizing the layout of the neurons into a neat, interconnected grid, interlaced with wires and computers.
  • Memory storage unit - An expansion of the amygdala and temporal lobe, allowing the brain to store more memories, and for those memories to be more vivid.
  • Cerebral reader - A reader connected to the occipital lobe and cerebellum, allowing the user to "see" their reader's screen and interact with their reader without using an actual reader. The part of the reader that is inserted into scroll ports can be placed anywhere on the body, but it is often located on the back of the left hand, right where the wrist meets the hand. The scroll port for the reader itself is often located on the right hand, in the same location as the jack on the left hand.
  • Genetic Repair unit - In an age halting procedure, genetic repair units are installed in the bone marrow and around the body. A genetic repair unit is a small chip with microscopic tendrils that reach into nearby cells to monitor and repair their DNA replication, halting the aging process and preventing cancers from developing. Just one of these units can cost around 300 gold, and in an age halting procedure, thousands of these are installed. Many criminals find it easier to simply steal the units and force a cybernetic doctor to install them. Because of this, most people whose ages have been halted are powerful criminals.
Access & Availability
Once a commodity, cybernetics are now extremely common to see. Even the impoverished often have cybernetics, as the process of installing implants is far less expensive than the implants themselves. If one does not have any implants, it is seen as strange, if it is not for any religious reasons.
Discovery
Cybernetic implants have been around since ancient Earth, such as cochlear implants for the deaf, it wasn't until a few years before the first civilian extraplanetary migration in the year 4092 CE that cybernetic implants saw widespread use in enhancing rather than repairing the body.

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