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The Wandering Isles

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What do you seek? Glory? Power? Knowledge? Honor? Wealth? Adventure? A group of unseeming band of mercenaries, thieves, hometown heroes, and treasure hunters work together to deliver some precious cargo with a caravan hired by a mysterious client named Memphis. You have been promised quite a large sum of money for this job, you are to be paid 1,000gp per person at various checkpoints from specially named contacts. You are meant to guard the cargo at all costs, picking up in Seameet and making your way to Boulderdash where Memphis will take the cargo onto a ship called 'The Sun Voyage' that will take them to an unnamed location. Upon returning to your organization you are to be rewarded and paid your cut of the payment from the job.   Your crew will become versed in exploration, hunting monsters, and treasure hunting, as you shape the world around your characters and the people around you. As the Monarchy falls under crisis and the Pax Era is threatened. As the world begins to rapidly change you will have to decide to live in the light, the dark, or somewhere in between. Using your party's unique skills and backgrounds as you maneuver this unknown territory. Will you watch as your home changes before your eyes, or will you be there to help shape it?

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