Notes
The door to L1.2 is sealed shut due to warped wood and needs to be broken down.
Bashing the door in
vs +d10!
Note: Every Check causes a random encounter roll unless the basher Multitasks
This room introduces a running theme of open-ended, and reflective, questions with the statues
These questions don't have an in-world objective answer - they're meant to be a reflection of the character's state
Description
There are 4 diases, 2 on either side of the room. All have bowls but all but one alcove have statues
The missing statue has been cruelly removed: chipped at the base
There are some chips & pebbles in the stonework that might indicate it was dragged back towards the exit
This statue now rests at The Buried Pyre
the dishes are empty except for a single gold coin
it is a Xenoid
Each statue reminds you of one of your companions
Go around the table, asking each player in turn what companion the statues remind them
After that, ask them what mood the statue appears to be in
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