These steps are provided so that you can create an elf character that is invested in the world and feels like a part of it. It can also help you learn the world.
Step 1: Determine Number of Moves
Elves are naturally nomadic, moving to multiple Conferences over the course of their lives, so we need to determine how many times you've previously moved. The first few probably occurred due to your parents moving but it is also likely that some happened after you reached adulthood so were of your own volition.
Roll 1d4!+1 to determine the number of previous moves.
Step 2: Determine the Conference of Each Move
Now roll on the following table to determine which was the first Conference you were apart of and then once for each move you made.
Elves don't move for the same reasons that other ancestries do: moving from one location to another is symbolic of the move from one idealogical camp to another so review each Conference and ask yourself the following questions:
Why did your family/you make the move?
What ideas did you adopt from your new Conference?
What things have you hung onto from your old Conference?
Last-Move Modifier
When rolling for your last move, give yourself a +25 to your roll.
This is so that you're more likely to get a pro-human/-orc Conference to make sure that your character fits in with the group. Even if you don't get one, it is on you to figure out why your character would be traveling with the rest of the party and working with them; don't make a character that is actively antagonistic to the rest of the party.
Step 3: Determine Current Social Class
Now you need to determine where you fall in the social order.
If you're a Servant, you're automatically considered LUC: no need to roll.
Roll (d20) |
Social Class |
Abbreviation |
<=7 |
Lower Class |
LC |
8 - 19 |
Middle Class |
MC |
>=20 |
Lower Upper Class |
LUC |
# of Moves |
Modifier |
2 |
+1 |
3 |
+0 |
4 |
-2 |
5 |
-3 |
>=6 |
-5 |
Lower Class (LC)
Slaves, thralls, captured enemies, workers of the land, elves from enemy Conferences
Middle Class (MC)
Traders, most half-elves, elves from allied Conferences
Lower Upper Class (LUC)
Bonded warriors, descendents of heroes, cult initiates
Middle Upper Class (MUC)
Clanheads, cult priests
Upper Upper Class (UUC)
Conference heads, head of cult, living saints
Step 4: Determine Whether Apart of Hero Cult
There is a chance that you've been invited to be a part of a
Hero Cult Cult: this is based on your social class.
If you're a Servant, you're automatically apart of a Hero Cult: no need to roll.
Social Class |
Chance |
LC |
0% |
MC |
5% |
LUC |
10% |
Step 5: Determine Name
Now is the final step of getting to know your character, which is their given name. These are based on classic elven names
however you're only going to use about one syllable of the name. So, from the generated name of "Devdan Zinvalur", we could get the names of "Dev", "Devd", "Zin", "Val", "Valu", or "Lur" - "Dan" being a bit too generic and human-y on its own.
You can generate "elven" names
here.
Human Monikers
Monikers, for humans, are very common in the Middle Realm but they're very rare among elves. Even rarer are elves who actively use monikers given to them, except in the cases like the
Hern, who are making an effort to integrate into human society.
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