KulKulKhan
KulKulKhan
The Storm Herald, the queen of the Deep and the Mistress of the skies. Kulkulkhan is known by many to be a ruler and a warlord. Many sing praises of her strength and her willingness to join battles as she is not one to leave followers to die. Her bloodthirst can only be bested by her power of storms. From bringing in Hurricanes to summoning a typhoon that can flood deserts. Kulkulkhan only wishes for one thing and that is for an empire dedicated to her.Holy Symbol
A Feather and Wind EngravingsDomain
BattleStorms
Sacrifice
Fertility
Divine Aspirations
gain a +1 to Valor checks and +1 to Attacks with WeaponsSocial
Alignment
ChaoticTitles
The Storm HeraldQueen of the Deep
Mistress of the Skies
Current Residence
Thornkeep, Valley of DrakesPatron
The Storm Herald Your patron is a bloodthirsty warlord, they enjoy battle and getting up close. You have bound yourself to a being that believe battle should be done with weapons and fists. Her reach into the world is vast and chooses to empower her servants with her winds to change the tides of battle to fit her favor.KulKulKhan Expanded Spell List |
---|
Spell Level | Spells |
---|---|
1st | Thunderwave, Faithful Strike |
2nd | Storm Knife, magic weapon |
3rd | Vortex Blade, Lightning Bolt |
4th | Ice Storm, Wall of Storms |
5th | Steel Wind Strike, Cone of Cold |
When the wall appears, each creature in its area must make a Constitution saving throw. On a failed save, a creature takes 2d8 Lightning damage, and 2d8 Wind Damage. On a successful save, it takes half as much damage.
A creature that ends its turn in the wall's area takes 4d8 Lightning damage.
Until the spell ends, you can use an action to launch a bolt of lightning from the wall at one creature you can see within 60 feet of it. Make a ranged spell attack. On a hit, the target takes 4d8 Lightning damage. Whether you hit or miss, reduce the length of the wall by 10 feet. If the wall's length drops to 0 feet, the spell ends. Casting Time: 1 action, Range: 120 feet, Components: V, S, M (a Feather), Duration: Concentration, up to 10 minutes
War Caster
Starting at 1st level, you gain proficiency with martial weapons and has a weapon made by Kulkulkhan. The weapon will be treated as an Arcane Focus and can hold a spell within the weapon.Bloodthirst
Starting at 1st level, you have the ability to add your spellcasting modifier instead of your dexterity modifier to your AC. Whenever you kill an enemy, you are able to drain their blood into your weapon and gain a +1 to your next attack.Sacrificial Rage
Starting at 6th level, you are able to sacrifice a spell use to enter a rage for 1 turn. During this rage you gain all the benefits of barbarian rage and you are able to cast spells without disadvantage. All concentration spells are broken when entering this form.Storm Chaser
Starting at Level 10, Whenever you kill an enemy in Sacrificial Rage, you are able to call upon a lightning storm that lasts for 1 hr. All enemies wearing metal or wielding Metal weapons have the chance to be targeted by a lighning strike that deals 3d8 Lightning damage.Bloodbath
Starting at 14th level, the more damage you take from slashing, piercing, and bludgeoning damage, you gain a +1 for every 10HP you are missing as bonus attack damage. Whenever you are kill an enemy, you regain health equal to your damage increase x 10.Remove these ads. Join the Worldbuilders Guild
Comments