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Saint Nicholas Flemmel

Saint Nicholas Flemmel

From one place to the next, all knows the story of the care giver and the toy maker. Giving toys to children when they are in need and giving aid to everyone that needs it. His appearance shrouded by a long black cloak with white fur lining, all tell of the Lord who helps the beggars and wants for none.     

Holy Symbol

A Rat or Mouse  

Domain

Kindness
Tinkering
Death 
Parenthood  

Divine Aspirations

Gain proficiency with Tinker tools, gain a +1 to Medicine Checks    

Social


Alignment

Lawful Good
Neutral Good 
Chaotic Good  

Titles

The Lord of Beggars
Saint Nick
The Black Death
 

Current Residence

Addun, Everfrost  

Patron

 

The Lord of Beggars

Your patron is the Lord of Beggars, a mysterious being that gives to those that need and wants for none. He watches over the those that need saving and heals those that are edging death.  His ability to reach further into the world is limited. Thus, he turns to mortal warlocks to serve his will. Warlocks sworn to the Lord of Beggars receive visions and whispers from him in their dreams, sending them on quests and warning them of impending dangers.  
The Lord Of Beggars Expanded Spell List
Spell Level Spells
1st Ceremony, Bless
2nd Aid, Lesser Restoration
3rd Life Transference, Tongues
4th Aura of Life, Aura of Purity
5th Dispel Evil and Good, Insect Plague
 

Kindness begets Kindness

Starting at 1st level, you are able to cast spell from the Paladin and cleric spell list. You are able to cast one damage dealing spell and cast it as a healing spell. It will heal for the damage worth of the spell + your Warlock level.  You can do this ability equal to your proficiency modifier.   

For Want of None

Starting at 6th level, You no longer need to eat or drink. When you do eat and drink, you regain 1 use of a spent spell. Alongside whenever you heal someone and not yourself, your next healing spell will give 1d4 extra healing. Excess healing will give temp healing.   

Saints Shield

At 10th level, the Lord of Beggars grants you a protective blessing. You gain advantage on death saving throws, immunity to the plagued condition, and resistance to radiant damage.  

Plague Bearer

Starting at 14th level, you can channel the Lord of Beggar’s power to slay a creature. You can cast Yellow Fever, after you cast the spell with this feature, you can’t do so again until you finish a long rest.

Yellow Fever: You target an enemy and unleash a ray of sickly yellow energy at them. Upon hit they will take 6d10 damage and gain the plagued trait. This trait leaves them plagued with the Yellow fever and can be passed on. Upon passing it on, the new bearer takes 3d10 poison damage and they too are plagued. This spell cannot effect children and those of the Lawful Good alignment.

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