Witch Hunters Guild
Originally formed by adventurers who wished to stop the worst creatures and abominations that hunted the innocent, at about 125 AS. Their origins are shrouded in mystery and rumor. Feared by society due to their secrecy and demeanor, they are however allowed almost universally as almost a necessary evil. Rulers often have them on retainer and almost every major city has a guild hall just outside of the town proper, usually near a cave or atop one.
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