BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Dragonborn

Dragonborn are the draconic progeny of the great Dragons. They live in large cities and holds serving their masters, or on their own in secluded places. They are strong of body and soul.

Physical Traits

Anatomy and Morphology

Dragonborn resembled in many ways what their name suggests: humanoid dragons. Standing on average around 6 feet and 2 inches to 6 feet and 8 inches (1.9 to 2 meters), dragonborn are impressively tall with a heavy weight to match, commonly possessing a weight of 220 to 320 pounds (100 to 150 kilograms). Dragonborn feet end with three strong talon-like claws with a fourth claw in the back, while their hands are similar with three claws with a thumb replacing the rear claw. A dragonborn's head featured a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head, a crest of hornlike scales formed what resembled a mess of ropy hair. Dragonborn eyes were usually red or gold in hue.

Genetics and Aging

Dragonborn have neither sex nor gender, and are unable to conventionally reproduce. Dragonborn are created by a Dragon splitting of part of their soul and forming it into a new sapient being. Dragonborn are able to produce children in this same way, provided they have a powerful enough soul that they are able to split.

Habitat

Dragonborn live in different habitats, depending on their subtype. Underground for red dragonborn, in forests for green dragonborn, in cities for gold dragonborn etc.

Diet

Dragonborn are carnivoures, and eat only meat, although they can subsitst on far less food than an average humanoid.

Sapient Traits

History

The Dragonborn were originally created by the dragons as their servants and soldiers. During the original invasion of the Draconic Masters the Dragonborn were the front line shock troops the dragons used to crush their enemies. After the defeat of the dragon invaders by Baletorix, the Great the Dragonborn served the remaining dragons on the World, since they are bound by their souls to their masters. A Dragonborn can become free only if their master dies, at which point their soul is released and they become Orphaned. Metalic Dragonborn serve the Masters under the Mountain in the City of Gold, while Chromatic Dragonborn serve roaming dragons who built their lairs in the Wylderness.

Manerisms

Dragonborn are stoic and strong willed. They are the perfect servants, loyal, steadfast and honourable. Dragonborn apreciate art and beauty far more than their masters, as they have little asperations themselves due to their position, and try to find beauty and purpose by surrounding themselves with both.

Ways of Thinking

Dragonborn are loyal and strong. They have the following mental traits:
  • Strong willed
  • Loyal
  • Follow strength, and seek it in yourself.

Naming Conventions

Dragonborn have individual names but start their name with the master they serve. Personal names are made of three syllables. The draconic language produces names such as: Lenxuar, Vichenok, Urthures.

Beauty/Gender Ideals

Dragonborn have no genders, and many are bad at recognising it. They revere beauty as much as power.

Relationship Ideals

Dragonborn relationships are built on strong hierarchy and dicipline. Based on the power of one's soul, it is clear who is supperior to who.

Ancestry Traits

Size
Medium
Speed
30 ft. walking
Darkvision
No
Ancestral Language
Draconic
Ability Store
+1 CHA
Dragon Hide
While you aren’t wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.

Chromatic Dragonborn

Chromatic Ancestry
You trace your ancestry to a chromatic dragon, granting you a special magical affinity. Choose one type of dragon from the Chromatic Ancestry table. This determines the damage type for your other traits as shown in the table.
Dragon Damage Type
Black Acid
Blue Lightning
Green Poison
Red Fire
White Cold
Breath Weapon
When you take the Attack action, you can replace one of your attacks with an exhalation of a magical energy in a 30 ft. line that is 5 ft. wide. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d8 damage of the type associated with your Chromatic Ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance
You have resistance to the damage type associated with your Chromatic Ancestry
Chromatic Warding
Starting at 3rd level, as an action, you can channel your draconic energies to protect yourself. For 10 minutes, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can’t do so again until you finish a long rest.
 

Metalic Dragonborn

Metalic Ancestry
You trace your ancestry to a chromatic dragon, granting you a special magical affinity. Choose one type of dragon from the Chromatic Ancestry table. This determines the damage type for your other traits as shown in the table.
Dragon Damage Type
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Silver Cold
Breath Weapon
When you take the Attack action, you can replace one of your attacks with an exhalation of a magical energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d8 damage of the type associated with your Metalic Ancestry on a failed save, and half as much damage on a successful one. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance
You have resistance to the damage type associated with your Metallic Ancestry
Metallic Breath Weapon
At 3rd level you gaina second breath weapon. When you take the Attack action, you can replace one of your attacks with an exhalation of a magical gas in a 15 ft. cone. The save DC for this breath is 8 +your Charisma modifier + your proficiencybonus. When you use this ability, choose one:
- Each creature in the area must succeed on a Strength saving throw or be pushed 20 ft. away from you and be knocked prone.
- Each creature in the area must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.
Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest

Comments

Please Login in order to comment!