Goblin
Goblins were a race of small and numerous goblinoids common throughout the World.
Size
Small
Speed
30 ft. walking
Darkvision
60 ft.
Ancestral Language
Goblinoid
Nimble Escape
Goblins know when to run when things get heated. You can take the Disengage or Hide action as a Bonus Action on each of its turns. After using the Disengage action, you can ignore difficult terain until the end of your turn. You have advantage on any skill checks to escape confinement.
Survival Instinct
When in half cover, it counts as 3/4 cover
Hound Master
You have proficiency in Animal Handling, and can use a dog, wolf, worg, or similar as a mount.
Fight the Man
+2 damage against medium sized humanoids.
Physical Traits
Anatomy and Morphology
Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and sometimes vary through deep brown and occasionally a deep grey or silver and skin that varies from hues of orange to hues of green. They have beady black eyes and flat faces. Besides that, goblins are very numerous and varied creatures almost more than humans.Genetics and Reproduction
Goblins give birth to live young. They reach ealy adulthood at age 10, and most live up to 50 years old.Habitat
Goblins live in dark forests and cave in the Wylderness. In an ubran environment, goblins will live about anywhere, capabale of addapting to most living environments.Diet
Goblins are omnivoures, and will eat about anyting.Sapient Traits
History
The early goblins migrated to the World during the Age of the Silver Kingdoms. The goblinoids came to the world to conquer a place for themselves under the watchful eye of a hateful god. Their armies were defeated, and their god was ousted from the World. The remaining goblins became nomadic travelers until they eventually settled down in the cities and Wylderness. They are now ubiquitous in most places.Manerisms
Goblins are determined and resourceful. When one gets and idea into their head, they will try everyting they can to achieve it. Most goblins talk and act fast, having no time to sit still and consider the risks. They are always on the move, on their way to the next thing.Ways of Thinking
Goblins are quick creatures. They have the following mental traits:- Impressions matter
- Fast talkers
- Never let an opportunity go to waste.
Naming Conventions
Completely dependent on their culture. The goblin language produces shorter, gutteral names such as: Glex, Stigs, Tixort.Beauty/Gender Ideals
Dependent on culture. Goblins do not have an atractive appearance by other people's standard, so they focus more on clothing and accesories than on personal beauty.Relationship Ideals
Goblins have a tendancy to be the underdog in a relationship on behalf of their height. Many goblins do not have any problem with this arrangement as long as it is benificial to them. However, some goblins try their best to be as imposing as possible to make up for this.Ancestry Traits
Lifespan
50 years
Average Height
1.2 m
Average Weight
25 kg
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