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Halfling

Halflings were humanoid creatures similar in shape to humans but around half their size. Halflings got along well with most of the other races and were known for their curiosity and tendency to collect things.

Physical Traits

Anatomy and Morphology

Halflings were small in comparison with the members of most other races, standing somewhere from 81‒100 cm tall and weighing on average between 14‒16 kg. In many ways, halflings resembled small humans and usually had the same proportions as the typical human adult. Most halflings had dark hair and eyes, regardless of their skin complexion which, although commonly ruddy in hue[16] had a similar range to humans. Nearly all male halflings were incapable of growing true beards, though many had long sideburns.

Genetics and Reproduction

Halfings give birth to live young. Halflings had lifespans comparable with, but slightly longer than, humans. A halfling was typically considered an adult in their early twenties and some lived into their 150s.

Habitat

Halflings prefer small towns and open fields. In buisy cities they are easily walked under foot. Many halflings choose a nomadic lifestyle, traveling in caravans.

Diet

Halflings are ominvorous, and take great pleasure in food.

Sapient Traits

History

Halflings immigrated to the World during the Golden Age, and lived mostly in the southern jungles of Elamdu. After the fall of the Golden Age, halflings started living a more nomadic lifestyle, developing the ways of the caravaneers. These nomidic roots have caused Halflings to be present in almost every city in the World, since they often set up smaller settlments next to large population centers. Halflings are overall well liked by others, due to their personable natures, and down to earth mentality and excelent culinary traditions.

Manerisms

Halflings were by nature joyful and friendly in their dealings with others. Because they lived in a world where they were surrounded by larger creatures, halflings tended to avoid notice, often deliberately, or at the very least, acted cordial towards the larger races. Halflings appeared deceptively harmless, meaning they were often beyond the notice of enemies that might otherwise pose a threat to them.   The halfling mind was practical and halflings concerned themselves with their immediate surroundings. They took pleasure in simple things, with few aspiring to greatness in the same manner as humans. Some halflings did become adventurers, but usually this was a practice taken up for reasons of necessity rather than personal drive.

Ways of Thinking

Halflings are content people, who prefer staying out of trouble. They have the following mental traits:
  • Act normal and no harm will befall you.
  • Knows many people and has friends everywhere.
  • A love for home, but a secret yearning for travel.

Naming Conventions

Dependent on culture. Halfling takes many words from other languages, so names tend to have a wide spectrum.

Beauty/Gender Ideals

Halfling hairstyles were often complex, with strands woven together or braided. Although halflings had an affinity for collecting valuables, they did not prefer to wear these on their person, instead preferring more comfortable clothing.

Relationship Ideals

Because of their love for home and family, halflings made loyal and courageous allies, willing to put their own lives at risk for the sake of others.

Ancestry Traits

Size
Small
Speed
25 ft. walking
Ancestral Language
Halfling
Lucky
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Blessed by Fate
You can add your proficiency moddifier to Luck rolls.
Brave
You have advantage on saving throws against being frightened.

Lightfoot Halfling

Naturally Stealthy
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.

Stout Halfling

Darkvision
60 ft.
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.

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