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Kobold

Kobolds were skittish, inward, yet industrious small humanoid creatures. They were noted for their skill at building tunnels, preparing ambushes, and mining. They were distantly related to dragons.

Physical Traits

Anatomy and Morphology

A kobold was a draconic humanoid, standing between 60cm – 75cm tall, weighing 16 – 20kg, with scaled skin between reddish brown and black in color and burnt orange to red eyes. Their legs were sinewy and digitigrade. They had long, clawed fingers and a jaw like a crocodile. Small white or tan horns protruded from their head, and they had rat-like tails.

Genetics and Reproduction

Kobolds reproduce asexually. They have no sex or gender, and produce cluches of eggs via magical rituals that their shamans perform. The common kobold is genderless and does not concern themselves with reproduction, other than providing their tribe's shaman with materials for the birthing rituals.

Habitat

Kobolds are extremely disease resistant and can live in hostile/toxic environments far better than most other species. They often live in swamps, or in urban spaces down in the sewer systems under a town. Often kobolds are hired by the local governments to maintain the sewer systems.

Diet

Kobold can eat almost anything, including rotten or poisonous food, on account of their high disease resistance.

Sapient Traits

History

Kobolds were originally created by dragons as a labour force to support their war efforts during the Draconic Invasions. Their draconic masters have always had a level of disdainf for their lesser childeren and created the kobolds seperated from their own souls, and with the ability to procreate themselves. For this reason, most kobold are no longer ruled by dragons, and kobolds tend to view dragons with a mixture of awe and fear. In current times, kobolds most often live in large tribes in the Wylderness or hidden away in the unseen corners of settlements. Since kobolds are skittish creatures, people rarely ever see them, other than the ocational trade for valuables and magic artifacts.

Manerisms

Kobolds are the smallest and physically weakest of the humanoid species, and therefore prefer to keep to themselves. Their lifestyles are almost completely selfsufficient and when they do not need to come into contact with other people, they usually prefer not to for their own safetey and comfort. Kobolds are known for their cunning and cleverness. A kobold will rarely win in a straight up fight, so they will never choose to have one. Instead they rely on clever use of strategy and ambushes.

Ways of Thinking

Kobolds are elusive schemers. They have the following mental traits:
  • Fight Smart, fighting fair is for suckers.
  • Drawn to magic, collecting artifacts is key for survivial
  • Life is Short, make the most of it while you have the time.

Naming Conventions

Dependent on culture. Draconic has imposing sounding names, which kobolds like to use to inflate their own importance.

Beauty/Gender Ideals

Kobolds have no real ideals for gender and beauty, since both are concepts that mean next to nothing to a kobold.

Relationship Ideals

Because of their short life spans, kobolds treat their tribe as the truest expression of themselves. Everying they do is for the tribe, since it will far outlast any personal glory they could achieve.

Ancestry Traits

Size
Small
Speed
30 ft. walking
Darkvision
120 ft.
Ancestral Language
Draconic
Ability Score Increase
Increase Dexterity score by +1.
Burrower
You have a burrow speed of 15 feet through non-rocky soil. This speed is increased to 20 feet if you have a pick axe or shovel.
Pack Tactics
You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Sneaky
You have proficienty in Stealth, and can take the Hide Action as a Bonus Action.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Carrion Feeder
You have resitance to poison damage and the poisoned condition and cannot contract diseases. You can eat any food, no matter how rotten or putrid.

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