Buckinton
Crime:
Rare. Most in the town have had no personal experience of crime in the town, and know few people that have.Government
Leadership:
- Oligarchy. A few individuals hold sway, collectively, over the town
- Priests (theocracy) -- especially those who worship Ojordaal
OFFICIALS
Catchpole:
- Catches and brings in debtors.
- Corrupt. Taking advantage of the position for personal gain.
Defences
Fortifications:
Lightly Fortified. The town proper is surrounded by a light wall of wood or stacked stone. The fortifications pose only a mild inconvenience to outside forces, but they easily keep out wild animals.Law Enforcement
- Strong Town Watch.
- The watch is run by a seasoned captain with two lieutenants, a few corporals, and an ample quantity of boots on the ground. Presence allows for extra patrols and well-rested guards.
Industry & Trade
Priority:
Magic. The town is focused on some form of magical pursuit.Specialty:
Farming or Resource Gathering. The town is known for the resource(s) it produces. Base this on what kind of environment and climate the town is in. If farming wouldn’t work as well, perhaps they mine or harvest lumber instead.Prosperity:
Successful. The town is functional and generates a modest to good amount of coin.Market Square:
Tight. Only room for a few, key vendor stalls.Vendor Stall Acquisition:
Lease. Merchants pay in advance (sometimes far in advance) for the right to a space in the market square.Merchant Overflow:
Banned. Excess vendors are not allowed to set up stalls outside the town. Town guards will enforce this.Infrastructure
Size:
Very Large. Up to 2000 standing structures in an area able to support around 8000 people.Condition:
Superb. The town is exemplary in all aspects. The buildings are built with exquisite skill and flair, leaving no doubt as to their quality. The roads are immaculately kept, with little to no detritus anywhere. The smells are those of fresh air and flowers, grass and trees, or cool sea mist.Population Overflow:
30%. A third of the town’s population is outside the town proper.Population Wealth:
Average. Most of the town’s population have enough to live a modest life. Those without are a minority.Assets
NON COMMERCIAL LOCATIONS:
Festival Hall
- Outdoor Recreational Area.
- Entertainment -
- Rental 10gp
Gwenivre’s Gaming Emporium
- Charlatan’s die (can control numbered rolled) 100gp -
- Dice set 1sp -
- Dragonchess set 1gp .5lbs
- Playing card set 5sp -
- Three-Dragon Ante set 1gp -
Gathering Hall.
General, open-use building, such as a community center, used for local activities, or where locals may simply socialize on a day-to-day basis.Courthouse.
Used to hold trials or dispense justice.Temple of Ojordaal
- Ojordaal is the god of War and seen as the Guide of Masculine Elders
- A grand building, replete with elements like high ceilings, plush furnishings, and other impressive ornamental and/or architectural features. It can hold nearly a thousand attendees.
- Fervency of Local Following: Fervent. Followers are outspoken, with little or no fear of reproach. They may sing or speak to the masses.
- Alignment: Neutral
Deonia’s Sanctuary
- Deonia is the goddess of Love, Lust, and Charm.
- A large, well-appointed structure, able to comfortably accommodate up to a few hundred people.
- Fervency of Local Following: Quiet. Adherents to the faith are inconspicuous, unless one knows what to look for (perhaps particular gestures, items of clothing, or phrases).
- Alignment: Good
SHOPS
Rainbow Painter’s Shop
- Goods:
- Brushes (painter’s supplies) 5sp -
- Canvas (painter’s supplies) 10sp -
- Charcoal sticks (painter’s supplies) 10sp -
- Custom order Determined by customization
- Easel (painter’s supplies) 2gp 5lbs
- Paint (painter’s supplies) 2ep -
- Painter’s supplies 10gp 5lbs
- Palette (painter’s supplies) 1
Woodman’s Carpentry
- Builds with or carves wood, as well as carrying out repairs.
- Goods:
- Adze (similar to axe) 1gp 2lbs
- Carpenter’s tools (1 of all other carpentry tools) 8gp 6lbs
- Chisel 1gp -
- Hammer 1gp 3lbs
- Hatchet 1gp 2lbs
- Nails 2ep -
- Plane 2ep -
- Ruler 2ep
Arthur’s Fantastically Rare Trade Goods
- Procures and sells items and materials, such as ores or textiles, that are rare to the region.
- Goods:
- Wheat & Oats
- Both grains don’t grow well in this area’s soil, making it a rare commodity except for the very wealthy.
- Scroll of Warning: 22 gp
- Lemons
- Grapes
Striped Flower Tailor
- Makes and sells clothing, including hats and cloaks. Also sells general items made from cloth, such as blankets, and carries out repairs and alterations of cloth goods.
- Goods:
- Fine clothes 15gp 6lbs
- Hat of vermin (summon bat, frog, or rat in hat) 10gp 3lbs 3 charges, creatures act as normal
- Robes 1gp 4lbs
- Traveler’s clothes
The Blissful Blade: Smithy
- Sells and crafts metal tools and equipment, including very basic weapons and armor.
- Goods:
- Charcoal (smith’s tools) 10ep -
- Forge rental 50gp -
- Hammer (smith’s tools) 1gp 3lbs
- Rags (smith’s tools) 10cp -
- Smith’s tools 20gp 8lbs
- Tongs (smith’s tools) 1gp 1lbs
- Whetstone (smith’s tools)
Shining Soles Cobbler
Makes and mends boots and shoes.Bunsen Bakery
- Bakes and sells fresh bread and, possibly, pastries.
- Goods:
- All baked goods 1-10 cp
- Apple Tart
- Whiskey Truffle
- Soda Bread Loaf
- Porter Cake Slice
- Scone
- Barmbrack
- Shortbread
- Plumb Cake Slice
Tinny’s Trinkets:
- Goods:
- A knife that belonged to a relative
- A tooth from an unknown beast
- A vial of dragon blood
- An enormous dragon scale
- Brass orb etched with strange rune
- Brass ring that never tarnishes
- Cloth doll skewered with needles
- Crystal that fainting glows in moonlight
- Glass orb filled with moving smoke
- Glass orb with a clockwork goldfish
- Gold coin minted in a fallen civilization
- Old chess piece made from glass
- Piper that blows bubbles
- Rank insignia from a lost legionnaire
- Shard of obsidian that always feels warm
- Tiny silver icon of a raven
Smoke and Shields Magic Shop
- Sells magical items with a focus on armor and protective equipment.
- Goods:
- Dread helm (makes eyes glow red) 75gp 6lbs
- Armor of gleaming (enchanted to always be clean) 5gp - 5gp for the enchantment on armor
- Armor of Climbing 95gp. It is designed for climbing. It has loops, pitons, and crampons built into the armor. Treat the wearer as if they were in possession of a climbing kit, requiring only rope. The armor has a +1 bonus to Acrobatics and Athletics checks involving climbing. (requires attunement)
- Haunting Armor 150gp. It has been designed to be stealthy. It does not impart disadvantage on stealth rolls. Halve all damage dealt by undead.
SERVICES
The Boatman Inn.
- Provides accommodation, as well as a place to have a bath and a decent meal.
- Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
- Food:
- Haggis
- Smoked Haddock
- Pottage
- Potatoes and Wild Onions
Whispering Tome: Soothsayer
- Provides magical prediction and prophecy - sayers of sooth!
- Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
Sacred Assistance
- Hired Help - Priestly Guidance.
- Sages offering counsel in all matters of religion and the divine.
- Individual Person. The hired help is a single person hiring out their services.
- Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Case, Map or Scroll 2 gp
- Censer 8 gp
- Chalk (1 piece) 2 cp
- Flask 3 cp
- Healer's Kit 8 gp
- Holy Water (flask) 38 gp
The Blissful Bathhouse
- Provides spaces for bathing.
- Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
History
Origin:
Decree. It was decided by some authority that a town was needed here, funds and materials were set aside for its founding, and it was established.RECENT HISTORY
- Event Night: To boost town morale, the local leader has proposed ‘a night on the town,’ a sanctioned date-night for all locals where sponsored food and entertainment vendors provide deep discounts to romantic couples who visit their establishments.
Tourism
Visitor Traffic:
Mostly Locals. On any given day, there are typically a few from out-of-town, though not enough to impact congestion.Night Activity:
Lively. There is little difference between day and night traffic. There are always people on the streets and it may seem like no one ever sleeps. Most shops and services remain open constantly. If the town has a gate, it remains open and is only closed under the most dire of circumstances.Disposition:
Neutral. Locals are standoffish, or perhaps hard on the outside, but can be friendly if you get to know them.Geography
Environment:
Mountains. The town is found on a plateaux of a stony pass or soaring peak.Natural Resources
Farms & Resources:
- Mining (Magical Ore)
- Farming [Agriculture]. A group of farms, which provide food, are found on the nearest hospitable land under the town’s control.
- Farming [Livestock]. A group of farms, which provide livestock, are found on the nearest hospitable land under the town’s control.
- Stone Quarry
Founding Date
Age: Ancient. The town is hundreds of years old, or more. It may still be thriving, or in ruins, remaining much like it has always been, or may have drastically changed, for better or worse.
Alternative Name(s)
Buckington
Type
Large city
Population
Population Density: Populous. A moderate amount of people live here. Walking through the streets, you will see plenty of people, but never so many that it would feel cramped.
Location under
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