Thorbeck (Th-or-beck)
General Crime:
Uncommon. Theft or mild violence happens from time to time. Best to keep an eye out, just in case.Organized Crime:
Talk. Enough incidents have occurred that most folk don’t have trouble believing there is an organized criminal element in the city. They operate quietly but ambitiously, carrying out frequent high-profile jobs. They could also have ties to government officials, or may even attempt to control elements of the city itself.Government
Leadership:
Merchant Monarch. The wealthiest merchant in the city leads by default. (Regardless of population wealth, they are, at least, considered wealthy.)Notable Officials:
High Mage.
- The representative of the practitioners of arcane arts to the city leadership.
- Official’s Competence: Corrupt. Taking advantage of the position for personal gain.
Judge.
- Decision-maker in legal matters.
- Official’s Competence: Incompetent. Doesn’t truly understand how to execute the position.
Defences
Fortification:
Lightly Fortified. The city has bare-bones fortifications which are a minimal obstacle for enemy forces, but are adequate to deter wild animals. A simple gate, which can be barred in the evenings, sits astride the main road.Law Enforcement:
Robust City Watch. Run by a captain and two sergeants, the watch are able to place extra support at key points, as well as establish three or four patrols a day.Industry & Trade
Vendor Stall Acquisition:
Lease. Merchants pay in advance (sometimes far in advance) for the right to a space in the market square.Merchant Overflow:
Encouraged. Excess vendors are encouraged to set up stalls outside the city, if they are unable to get a spot in the square. There are maintained areas available for use, and are provided on a first-come, first-served basis. When in use by vendors, this area is regularly patrolled, if law enforcement personnel can be spared.Population Wealth:
Affluent. The entire city is able to live comfortably, with a significant portion living in luxury. Market Square: Ample. Room for a fair number of vendor stalls.Infrastructure
Size:
Large. Structures in the city are able to support around 32,000 people.STEWARDSHIP
- A city must be managed well to thrive. This includes collecting taxes, maintaining streets and utilities (if any), and having enough people to fill all necessary roles and offices. If any of these are lacking, it can quickly have a visible impact on the city itself.
- Stewardship (or lack thereof) can be demonstrated through the state of roads and buildings, as well as in the visibility or number of guards. It can also be seen in the overall welfare of the resident population. Evidence of poor stewardship may also lie hidden beneath the surface. It is possible, if a shift in leadership or priorities has taken place, for things to still look as if they are going very well, even if they are headed in a disagreeable direction
- Managed. The city’s fundamental elements are all accounted for and well attended to. Whoever is responsible is doing an admirable job.
General Conditions:
- Magnificent. The city is incredible. Cleanliness, maintenance and structural integrity are all of the highest standard. Loving attention seems to have been lavished on as many aspects as is possible.
Underground Passages:
Natural Caves. Below the city, natural cave systems can be found that may, or may not, have been discovered yet.Assets
CRAFT DISTRICT
- This district has a focus on the creation of different goods.
- District Condition: Worse. 1 step worse than general condition level.
- District History: Open. Entrance to the district is unrestricted.
- District Crime: Equal. Same as the city’s general crime level.
- Housing: Moderate. A fair amount of the buildings in the district house residents.
SHOPS:
Long Anvil Smithy (Guild)
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Charcoal (smith’s tools) 10ep -
- Forge rental 50gp -
- Hammer (smith’s tools) 1gp 3lbs
- Rags (smith’s tools) 10cp -
- Smith’s tools 20gp 8lbs
- Tongs (smith’s tools) 1gp 1lbs
- Whetstone (smith’s tools) 1cp 1lbs
Broken Arrow Carpenter
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Carpenter’s tools (1 of all other carpentry tools) 8gp 6lbs
- Chisel 1gp -
- Hammer 1gp 3lbs
- Hatchet 1gp 2lbs
- Nails 2ep -
- Wand of pyrotechnics (lights 60 ft, 7 charges) 150gp 4lbs Sparkling noise 300ft,
- Wand of scowls (target scowls for 1 minute, 30ft) 75gp 4lbs 3 charges a day
The Five Leaf Clover General Store
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Mess kit 2sp 1lbs
- Mirror, steel 5gp .5lbs
- Pot, iron 2gp 10lbs
- Pouch 5sp 1lbs
- Rations (1 day) 5sp 2lbs
- Rope, hempen (50ft) 1gp 10lbs
- Rope, silken (50ft) 10gp 5lbs
- Sack 1cp .5lbs
- Scale, merchants 5gp 3lbs
- Signet whistle 5cp -
Mirror Image Tailor
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Robes 1gp 4lbs
- Traveler’s clothes
- Clothes of mending (magically repairs clothes) 10gp 4lbs
- Common clothes 5sp 3lbs
- Costume clothes
Arcane Infinity Magic Shop Books
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
Fendrik's Emporium Luxury Furnishings (Guild)
- NOTABLE LOCATION: Excellent Offerings. Whatever product or service the location offers, it’s good enough to draw notice.
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
Granite's Flint Foundry/Smelting (Guild)
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
Captain Cooper
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
- Falling Feather Textile Production (better quality) (Guild)
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
ADMINISTRATION DISTRICT
- This district has a focus on government and civil matters
- District Condition: Far Better. 2 steps better than general condition level.
- District History: Gated & Guarded. The district entrance is barred by a gate with guards.
- District Crime: Better. 1 step better than the city’s general crime level.
- Housing: None. No one lives in this district.
NON-COMMERCIAL LOCATIONS:
Courthouse
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
Chancery
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
Town Hall
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
Treasury
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
Bogerry Institute Of The Arcane (Academy/University)
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
Poponia Schoolhouse
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
SERVICES:
Scrolls and Scribes -- Hired Help: Scribes and Clerks (Guild)
- Masters of history, literature, mathematics and/or business.
- Hired Help Size: Individual Person. The hired help is a single person hiring out their services.
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
The Broken Seal Inn
- NOTABLE LOCATION: Unique Offering. This location has a product or service that no one else in the city has
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
- Goods:
- Ale (gallon) 2sp
- Ale (mug) 4cp
- Bread, loaf 2cp
- Cheese, hunk 1sp
- Inn stay, comfortable (standard room) 8sp
- Inn stay, wealthy (suite) 2gp
- Meal, comfortable 5sp
- Meal, wealthy (fancy feast) 8sp
- Meat chunk 3sp
- Wine, common (pitcher) 2sp
- Wine, fine (bottle)
SHOPS:
Genius in a Bottle -- Alchemist
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
- Goods:
- Acid (2d6 acid damage, improvised weapon) 25gp 1lbs Vial
- Alchemist fire (1d4 fire each turn, DC 10 Dex) 50gp 1lbs Flask
- Alchemist’s supplies 50gp 8lb
- Alchemy jug (see Dungeon Master’s Guide) 300gp 12lbs
- Clippers (herbalism supplies) 2gp 1lbs
- Fire steel 2sp -
- Flint 2sp -
- Glass beakers (alchemist supplies) 10ep -
- Herbalism kit 5gp 3lbs
- Herbs (bushel)
UPPER CLASS DISTRICT
- This district is an area where those with greater means might live.
- District Condition: Far Better. 2 steps better than general condition level.
- District History: Gated & Guarded. The district entrance is barred by a gate with guards.
- District Crime: Far Better. 2 steps better than the city’s general crime level.
- Housing: Moderate. A fair amount of the buildings in the district house residents.
SERVICES:
Doctor/Apothecary (Guild)
- Provides medical care.
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Antitoxin (advantage save throw against poison) 15gp - 1-hour duration
- Bandages 5sp - Healer’s kit supply
- Bead of nourishment (provides 1 day rations) 1sp -
- Bead of refreshment (transforms pint of liquid) 50cp - Makes liquid fresh drinking water
- Healer’s kit (bandages, salves, splints, 10 uses) 10gp 3lbs Stabilizes creature to 0 HP
- Oil (flask) 1sp 1lbs
- Salves 45sp - Healer’s kit supply
- Sealing wax 5sp -
- Soap 2cp -
- Splints
Green Elk Tavern:
- Tavern. Provides food and drink.
- NOTABLE LOCATION: Coercion. Customers, who might otherwise go somewhere else, are pressured into coming here instead. This could be the owner’s doing, but could also be the work of another interested party.
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
- Patrons: Crowded. The establishment is extremely busy and is at or near full capacity.
- Staff: Appropriate. The establishment has enough staff to get the work managed the right way.
- Non-Alcoholic Drinks: Flower Water (such as rose or lavender)
- Alcoholic Drinks: Schnapps
- The Fireball Club (better quality):
- Provides entertainment via comedic, dramatic or musical performance.
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
- Food: Mashed Turnips (Humble Fare), Suckling Pig (Standard Fare)
Stable:
- Provides boarding accommodation for mounts, as well as selling carts, animals, and their tack.
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Bit and bridle 2gp 1lbs
- Camel (50ft, 480lbs capacity) 50gp
- Carriage 100gp 600lbs
- Cart 15gp 200lbs
- Chariot 250gp 100lbs
- Coach cap
- Between towns 3cp per mile
- Within city 1cp
- Donkey/ mule (40ft, 420lbs capacity) 8gp
- Elephant (40ft, 1320lbs capacity) 200gp
- Feed (per day) 5cp 10lbs
- Horse, draft (40ft, 540lbs capacity) 50gp
- Horse, riding (60ft, 480lbs capacity) 75gp
- Mastiff (40ft, 195lbs capacity) 25gp
- Pony (40ft, 225lbs capacity) 30gp
- Saddle
- Exotic 60gp 40lbs
- Military 20gp 30lbs
- Pack 5gp 15lbs
- Riding 10gp 25lbs
- Saddlebags 4gp 8lbs
- Sled 20gp 300lbs
- Stabling
SHOPS:
Fantasma Bank & Exchange
Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built. Banking: 1pp = 10gp = 20ep = 100sp = 1000cp Can only borrow up to 10x current gold Every 10 pieces charges interest of that amount by one each day after exchangeDove Bakery
Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built. All baked goods 1-10 cpDragonhide Tailor (Guild)
Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless. Goods: Clothes of mending (magically repairs clothes) 10gp 4lbs Common clothes 5sp 3lbs Costume clothes 5gp 4lbs Fine clothesNinth Life Luxury Furnishings (Guild)
Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.Grim Beacon Alchemist
NOTABLE LOCATION: Rumors. Something intriguing has been heard about this place that, for some reason, has piqued visitor’s curiosity. Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built. Goods: Poison (DC 10 Con save, 1d4 poison dmg, 1 min) 100gp - Vial Poisoner’s kit 50gp 2lbs Potion of climbing (climbing speed=walking speed) 180gp .5lbs Potion of healing (2d4+2) 50gp .5lbs Pouch (herbalism kit) 75sp - Powdered iron (alchemist supplies) 1sp - Purified water (alchemist supplies) 5cp - Salt (alchemist supplies) 2cpMARKET DISTRICT
- This district has a focus on the sale of practical goods.
- District Condition: Equal. Same as general condition level.
- District History: Guarded. The district entrance has a strong guard presence.
- District Crime: Equal. Same as the city’s general crime level.
- Housing: None. No one lives in this district.
SERVICES:
Trick Sleeve Soothsayer (Guild)
- Provides magical prediction and prophecy - sayers of sooth!
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
- NOTABLE LOCATION: Rumors. Something intriguing has been heard about this place that, for some reason, has piqued visitor’s curiosity.
SHOP:
Unicorn Bakery
- Provides magical prediction and prophecy - sayers of sooth!
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
- All baked goods 1-10 cp
The Cauldron Butcher
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Chicken breast 3cp
- Chicken thigh 3cp
- Chicken wing 2cp
- Ribeye 3sp
- Sirloin 5sp
- T-bone
The Fel Steed General Store (Guild)
- Quality: Poor. The location is a substandard version of what is typically expected. Its offerings are likely limited, or of bad quality. The location itself may be in disrepair, dirty, or have any number of other issues present.
- NOTABLE LOCATION: Rumors. Something intriguing has been heard about this place that, for some reason, has piqued visitor’s curiosity.
- Goods:
- Pouch 5sp 1lbs
- Rations (1 day) 5sp 2lbs
- Rope, hempen (50ft) 1gp 10lbs
- Rope, silken (50ft) 10gp 5lbs
- Sack 1cp .5lbs
- Scale, merchants 5gp 3lbs
- Signet whistle 5cp -
- Spyglass 1000gp1lbs
- Tent, two-person 2gp 20lbs
- Tinderbox 5sp 1lbs
- Torch 1cp 1lbs
- Waterskin 2sp 5lbs
The Bloodstone Smithy
- Quality: Fine. The location is an exceptional version of what is typically expected. Its offerings are likely extensive, or of surpassing quality. The location itself is likely remarkable in some way (or, possibly, many ways) such as being very clean or well-built.
- Goods:
- Charcoal (smith’s tools) 10ep -
- Forge rental 50gp -
- Hammer (smith’s tools) 1gp 3lbs
- Rags (smith’s tools) 10cp -
- Smith’s tools 20gp 8lbs
- Tongs (smith’s tools) 1gp 1lbs
- Whetstone (smith’s tools) 1cp 1lbs
Crafty Phoenix Tailor
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:\
- Cloak of billowing (ability to wave on command) 2gp 1lbs
- Cloak of many fashions (change style, color, quality)50gp 3lbs Can duplicate other cloaks
- Clothes of mending (magically repairs clothes) 10gp 4lbs
- Common clothes 5sp 3lbs
- Costume clothes
Dapper Faun Luxury Furnishings (Guild)
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
The Daydream Rare Botanicals (Guild)
- . Cultivates and sells herbs rare to the region.
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
The Last Orb Weaver
- NOTABLE LOCATION: Exciting. There always seems to be something thrilling going on here, so those seeking to be free of boredom show up in droves.
- Quality: Good. The location is a standard version of what is typically expected. Its offerings are likely not terrible, but often not particularly remarkable either (though sometimes there may be exceptions). The location itself is likely in a serviceable state, though probably not flawless.
- Goods:
- Weaver’s tools 1gp 5lbs
- Thread (weaver’s tools) 1ep -
- Needles (weaver’s tools) 1cp -
- Scraps of cloth (weaver’s tools) 1gp 1lbs
- Loom rental
Guilds and Factions
- Blacksmith Guild
- Luxury Furnishings Guild
- Foundry/Smelting Guild
- Textile Production Guild
- Scribes and Clerks Guild
- Doctor/Apothecary Guild
- Tailor Guild
- Soothsayer Guild
- General Store Guild
- Rare Botanicals Guild
History
Origin:
Repurposed History. The city was founded and built on top of ancient ruins. Standing ruins might have been left as statues and tributes to the past but, more often, they have either been used (if still stable) or incorporated into new structuresPriority:
- Production. This settlement was built around producing a particular good or resource.
- Iron mining
Recent History:
An unusual, and intriguing, contest is being held by a major figure in the community. Tryouts began a week ago, but none that have participated have mentioned what it is, whether or not they succeeded, or what’s next.Tourism
Visitor Traffic:
Crowds. A noticeable amount of people come through the city on a regular basis. Congestion is increased.Disposition:
Neutral. Locals are standoffish, or perhaps hard on the outside, but can be friendly if you get to know them.Night Activity:
Slow. Almost everything is closed except for taverns, which may be open until early morning, and inns, which stay open perpetually. If the city has a gate, it is closed, but guards will generally be ready to open it, as neededGeography
Environment:
Plains. The city is in the wide open fields.Natural Resources
OUTSIDE THE CITY:
- Resource Harvesting. Depending on the landscape and available resources (trees, minerals, ore, stone, etc.), a logging camp, mine, or quarry, belonging to the city, has been built nearby to harvest them, and available resources (trees, minerals, ore, stone, etc.), a logging camp, mine, or quarry, belonging to the city, has been built nearby to harvest them, which it then uses or sells.
- Barrows. An area devoted to burial sites.
Founding Date
Age: Recent. The city’s final work was completed within the past 10 years.
Type
Large city
Population
Population Density: Populous. A moderate amount of people live in the city. Walking through the streets, you will see plenty of people, but never so many that it would feel cramped.
Inhabitant Demonym
Thorbeckians
Location under
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