Knightvein
Knightvein is located between Clarekasing Woodland and where the Rose Road and Griffith Pass meet along the edge of Aegis Basin. It is a walled city with the largest port in the realm.
The city itself is divided into districts and the majority of work is carried out by official guilds who are awarded contracts via The Council of .
is the center of both ruling factions of . While both & claim this city as their capital, it is ruled separately by The Council of . This council includes the King and The Ordained on High, as well as the leaders of other noble houses and guilds. These additional leaders are voted to their seats by the citizens of , though the common folk believe the vote to be rigged.
The city is patrolled by Crowns Guard, Golden Scepters, and the local patrol known as Blood Knights who report directly to The Coin.
Primary Race: Human
General Attitude: Xenophobic and Snoopy
Main Irrigation: Surge Irrigation
Number of Districts: 9
Natural Defences: Wide River and Narrow River
Elevation: 1391 feet above sea level
Distance from the Marine Coast: 152.42 miles
Ground Cover: 89%
Avg. Annual Temperature: 52F
Avg. Annual Precipitation: 32.83 in
Avg. Annual Snowfall: 8 feet
Seasons: Summer, Winter, Fall, and Spring
Prevailing Winds: southwest to northeast
Demographics
Total Population: 73462Primary Race: Human
General Attitude: Xenophobic and Snoopy
Breakdown
- Children: 18366
- Adults: 47750
- Elderly: 7346
- Ill/Infirm: 7942
- Known Criminals: 896
- Urban Population: 66072
- Rural Population: 7390
Infrastructure
Road Construction: Dirt RoadsMain Irrigation: Surge Irrigation
Number of Districts: 9
Architecture
Overall Architecture
- Primary Building Style: Stone
- Secondary Building Styles: Thatched and Wooden
- Aesthetics: Utilitarian
- Cleanliness: Disorderly
- Upkeep: Lived-in
Districts
District 1
- Type: Shanty Town
- Population: 20723
- Primary Building Style: Thatched
- Secondary Building Styles: None
- Aesthetics: Functional
- Cleanliness: Filthy
- Upkeep: Crumbling
District 2
- Type: Slum
- Population: 13797
- Primary Building Style: Thatched
- Secondary Building Styles: None
- Aesthetics: Basic
- Cleanliness: Disorderly
- Upkeep: Shabby
District 3
- Type: Military
- Population: 2359
- Primary Building Style: Stone
- Secondary Building Styles: None
- Aesthetics: Basic
- Cleanliness: Tidy
- Upkeep: Impeccable
District 4
- Type: River
- Population: 8826
- Primary Building Style: Thatched
- Secondary Building Styles: Wooden
- Aesthetics: Normal
- Cleanliness: Orderly
- Upkeep: Handsom
District 5
- Type: Oderiferous Business
- Population: 7152
- Primary Building Style: Stone
- Secondary Building Styles: None
- Aesthetics: Normal
- Cleanliness: Foul
- Upkeep: Lived-in
District 6
- Type: Docks
- Population: 4757
- Primary Building Style: Stone
- Secondary Building Styles: Wooden
- Aesthetics: Tasteful
- Cleanliness: Foul
- Upkeep: Lived-in
District 7
- Type: Market
- Population: 2294
- Primary Building Style: Wooden
- Secondary Building Styles: None
- Aesthetics: Utilitarian
- Cleanliness: Disorderly
- Upkeep: neglected
District 8
- Type: Craftsmen
- Population: 1855
- Primary Building Style: Stone
- Secondary Building Styles: Wooden
- Aesthetics: Derelict
- Cleanliness: Immaculate
- Upkeep: Lived-in
District 9
- Type: Bridge
- Population: 4309
- Primary Building Style: Stone
- Secondary Building Styles: None
- Aesthetics: Ornate
- Cleanliness: Tidy
- Upkeep: Well-appointed
Defenses
Walls: Stone and Mortar WallNatural Defences: Wide River and Narrow River
Points of Interest
Special Features
- Giant Shell: 4.54 miles southeast
- Castle Ruins: 3.83 miles east
Geography
Periglacial Coastal PlainElevation: 1391 feet above sea level
Distance from the Marine Coast: 152.42 miles
Ground Cover: 89%
Water Features
Wide River
- Salinity: fresh
- Depth: 118 feet
- Width: 7.73 miles
- Navigable: Yes
- Upstream: Gentle Rapids
- Aquatic Animals: Clams, Smelt, Eels, and Crabs
Narrow River
- Salinity: fresh
- Depth: 20 feet
- Width: 92 feet
- Navigable: Yes
- Aquatic Animals: Clams and Catfish
Climate
Warm Temperate GrasslandAvg. Annual Temperature: 52F
Avg. Annual Precipitation: 32.83 in
Avg. Annual Snowfall: 8 feet
Seasons: Summer, Winter, Fall, and Spring
Prevailing Winds: southwest to northeast
Natural Resources
Stones
- Igneous: Basalt
- Metamorphic: Slate and Marble
- Sedimentary: Serpentine and Travertine
Ores
- Metals: Tin
Grains
- Cool Seasons: Wheat, Kaniwa, and Triticale
- Food: Wheat, Kaniwa, and Triticale
Vegetables
- Root: Potato and Beets
- Stem: Celery
Utility Crops
- Fiber: Jute
Assets
Stone Quarries
Rock Pit
- Gathers Serpentine
- 59 workers
Quarry
- Gathers Slate
- 88 workers
Rock Pit
- Gathers Marble
- 73 workers
Rock Pit
- Gathers Travertine
- 70 workers
Lumber Camps
Lumber Camp
- Gathers Rimu
- 127 workers
Woodcutter's Camp
- Gathers Red Oak
- 158 workers
Ore Mines
Mountain Top Removal Mine
- Gathers Tin
- 200 workers
Drift Mine
- Gathers Tin
- 30 workers
Drift Mine
- Gathers Tin
- 30 workers
Shaft Mine
- Gathers Tin
- 120 workers
Mountain Top Removal Mine
- Gathers Tin
- 200 workers
Flora and Fauna
- Livestock: Geese, Ducks, and Barrosa(Cattle)
- Prey: Wild Rabbit, Jackrabbit, Deer, and Bison
- Predators: Tigers
- Aquatic: Smelt, Eels, Clams, Crabs, Clams, and Catfish
- Trees: Dogwood, Rimu, and Red Oak
- Grass: Deergrass, Blue Fescue Grass, and Leafy Reedgrass
- Shrubs: Bean Bush, Butterfly Bush, and Aloe Vera
- Moss: Fern Moss and Glittering Wood Moss
Type
Metropolis
Location under
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