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Swallow Tail Festival Summary

General Summary

Don’t be so sour!

• Location: Cracktooth’s Tavern #18 on map
• Organizer: Jesk “Cracktooth” Berinni
• Price: 5 copper/play
• Game of: Fortitude
• Tag line: “Hero or Hurler, let’s see what you’re made of!”
 

Game Details

Jesk will provide a mug of mead until the character either passes out or achieves the required number to win.
  Saban and Gorin both decided to play. It was quite interesting to see a man of the cloth out drink a dwarf! Gorin, unfortunately could only hold a single tankard of beer. Saban was a man on a mission downing four nasty tasting tankards, and almost downed the firth tankard for the win.

The Devil Hunt

• Location: Beach by the lighthouse #9 behind it on the beach
• Organizer: Belor Hemlock (Sandpoint Sheriff)
• Price: 5 copper/play
• Game of: Archery
• Tag line: “Do you have what it takes to bring down the infamous Sandpoint Devil and keep him from menacing the surrounding area? Take a shot and see.”
 

Game Details

This is an archery range setup on the beach down by the Lighthouse. Two large targets, with silhouettes of a scary looking winged horse on them, are set up 100 yards away from a firing line. The bull’s-eye is about where a horse's heart would be. There are bigger concentric circles around the bull’s-eye.   Gorin and Shialu both decided to play. Unfortunately neither Shialu with a bow or Gorin with a crossbow were able to place enough shots in the target to warrant a prize.

Brains over Brawn

• Location: Cathedral #1 on map
• Organizer: Abstalar Zantus
• Price: 1 Gold/play (All proceeds to charity for poor)
• Game of: Intelligence
• Tag line: “Think before you act for once!”
 

Game Details

The game is located at the new Sandpoint Cathedral. The contestant will be required to answer a set of riddles to obtain a prize. An intelligence skill check will be provided, that depending on the result, will give the contestant a number of clues to assist. A correct answer to four questions will result in a prize.   Shialu and Visuma both decided to play the game. In a flexing of mental muscles, but ladies did wonderful answering the riddles. In what almost became a dual winner, Visuma missed her final question.  

Prize

A spell was awarded to Shialu for winning the game. The spell was called Animate Rope
 

The Dragon Races

• Location: Sandpoint Market Square #35 on map
• Organizer: Gressel Tenniwar
• Price: 5 silver/play
• Game of: Animal Handling
• Tag line: “There's been talk of starting Dragon farming in Sandpoint, so we've gotta find out which ones are the fastest so that we have the best dragons! Pick yourself a dragon and pit it in a Dragon Race against your friends!”
 

Game Details

The game is located in the Sandpoint Market Square on the south side by the docks just at the beginning of Market Street. It has two double lane tracks set up next to each other with a three-foot wide gap between the two tracks. The tracks are 20' feet long. Near the starting line there is a large cage with 12 lizards in it. Each one has a set of twig and cloth wings attached to their backs. Each one is painted a different color so that they look like little dragons. Without touching the lizards, goad your lizard down the track. Get him to cross the finish line before your opponents and win a prize! Once they have four people with a dragon picked, place them in the starting lanes. At the sound of the whistle, the gates are lifted and you goad your dragon down the track without touching them. To do this, each person racing makes an initiative check and players attempt to goad their lizard in initiative order. The lizards are notoriously difficult to deal with, so you must make a Handle Animal check to get them to move. The lizards move 5' on a successful check. On a failure they do not move. On a failure by 10 or more, the lizard actually moves backwards. The first lizard to cross the finish line wins.   Visuma and Tharuzall decided to play the game. In what became a tight race at the end, Visuma showed her courage and abilities bonding with the monitor lizard to achieve the win.  

Prize

Visuma was gifted the ability to cast the following spell 1/Day: Shield Companion   Section 15: Copyright Notice Pathfinder Player Companion: Animal Archive © 2013, Paizo Publishing, LLC

Man o’ War Tug of War

• Location(s): Near the shipyard #46 on map
• Organizer: Valdemar Family
• Price: 5 copper/player
• Tag line: “Do you and four other landlubbers think they can overcome five of the biggest and strongest of the shipwrights of Sandpoint?” • Game of: Strength
 

Game Details

The Valdemar Family (Ethram) has set up a tug-of-war contest near the shipyard. Do you and four other landlubbers think they can overcome five of the biggest and strongest of the shipwrights of Sandpoint?   Test your strength and mettle with four others and see if you can. A 50 ft length of thick rope, like that used on ships, is lies stretched out down Water Street, near the shipyard. Each player pays one copper piece to try his or her luck against the shipwrights. To succeed, a team must win three out of five strength checks. The strongest member of both teams rolls the strength check for his/her team, while the teammates roll to Aid Another. The losing team falls into a large puddle of muddy water and walks away with wet clothes and wounded pride.   Visuma, Tharuzall, Gorin, and Saban decided to play against the local sailors. In a show of endurance and sheer will the group defeated the sailors.  

Prize

The following tankards were awarded.  ICECAP ALE
 LONGBEARD LAMBIC
Report Date
24 Jun 2019

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