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The World of Grae

The Thirtheenth Day of Archvis, in the year 659 of the Age of Kingdoms

Created by

Editorial Team

The World of Grae is a homebrew, low magic, fantasy setting that is RP heavy where combat is used as a means to further the story. Grae is set to be a heavily sandbox styled game in which players decisions determine the flow and direction of the story. Within the world of Grae, players will be faced with many dilemmas of morality where the answers may not always be easily black and white. "Good" is not always right, and "Evil" is not always unreasonable. The world is filled with age old prejudices and rivalries that the players will have to come to terms with, making their stands and establishing how exactly they wish to be known by society around them.   The population of Grae is mostly comprised of humans, whose population makes up roughly 80-90% of the entire world. Beneath them, the next most populous races are the Dwarves, the Elves and the Orcs along with their respective half-races. And beneath even that a number of other common "Fantasy" races exist, albeit in a very rare dispersal around the world (Most D&D/Pathfinder races exist in Grae in some form or another, just very rare and unusual within most human societies).   Magic within Grae is very rare, with less than 1% of the worlds population having some form of magical aptitude. Arcane magics are often distrusted and as a result are highly regulated within most countries of the world, even being altogether illegal in some places. Likewise, Divine magics are equally rare and met with suspicion when practiced outside the accepted faiths of Grae's most honored and trusted patrons, once again resulting in certain "pagan" faiths becoming outright outlawed in some places.