The Explorer's Guild
There is a certain organization, which does not confine itself to borders or align with kingdoms or governments, whose members are sworn to secrecy. Their mission? To travel to the blank spaces on the maps and fill them with ink. To unveil secrets, to find lost treasures. To identify that which defies definition and to explore the unknown. For those who manage to find their way to any of the identical entrances to the Guild's halls, that is the draw. Those who dream of mist veiled shores and gleaming gold are likely to find their way into the ranks of the Explorer's Guild, but those goals are merely the tip of the iceberg.
There are things that hide in the margins of the maps that are only spoken of in whispers. There are secrets that are meant to stay buried. Any explorer worth their salt will tell you all that hokum is for tourists but the members of the Guild know the truth. Monsters and curses are real. The relentless march of civilization has pushed them to the shadowy places of the world, but they are still there. Some Guild members have dedicated their lives to convincing the public of the existence of cryptids, hauntings, or curses, others actively work to keep them a secret. But each member of the Guild must personally come to terms with the realities they face in the far-flung and forgotten corners of the world.
So if you possess that singular spirit that drives you towards the unknown, know that you are not alone. Look for the door. Look for the lantern. Welcome to the Explorer's Guild.
Lodging within guild premises
Daily meals provided in the dining hall (exceptions and specials must be made in advance)
Guild Bank - Can be accessed at any guildhall in the world, provided you have your signet and personal seal. Withdrawals are limited to 1000 gold per day. No limit on deposits. Items stored in safe deposit boxes, naturally, can only be accessed at the location in which they were stored. Transfers can be requested, allow up to two months.
Simple transportation within a Hall's home city.
Simple health care and minor injury treatments. THE GUILD DOES NOT OFFER A FULLY-STAFFED SURGICAL HOSPITAL! SERIOUS INJURIES MUST GO TO LOCAL HOSPITALS, HAROLD!
Services which are discounted to members:
Common ammunition can be loaded at a discount, but no discount is offered for uncommon or unique rounds.
Rations for expeditions
Common tools such as rope, shovels, picks, lanterns, oil, and wading boots
Out of city transportation may sometimes be discounted when provided by other guild members. Ask for your local Transporter.
Falsified identification documents for the purposes of evading bureaucracy and trade laws can be obtained for a fee.
All other services are provided by specialists, prices at their discretion.
Services
Services which are afforded to members at no charge:
Type
Guild, Adventuring
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