Athletics
Athletics represents the technique needed to properly leverage the power of the human body. Usually an Athletic character has spent some time in physical training, whether they be sports stars, fire fighters, or just fitness enthusiasts.
- Athletics 1: An irregular exerciser with moderate fitness. The character can run a mile without getting winded, and can climb or swim in ideal conditions without trouble.
- Athletics 3: A trainer with excellent physical fitness. The character regularly runs miles each day without injury and probably plays a star role in several sports.
- Athletics 5: One of the world’s greatest athletes, qualified for a major sports team or the Olympic games. The character can expect to excel at just about any physical task.
Athletics + Might determines what characters can lift or break with an action. Breaking something in this way is likely a complex action as the character tears the object apart, but lifting is a simple action.
It’s worth noting that Scions and Legendary creatures with narrative Scale regularly exceed the limits of this chart, which mostly applies to mere mortals. Use the sample feats as a rough benchmark and guideline for what your character can do rather than a strict proscription.
Athletics + Might Successes | Sample Feat |
---|---|
3 | Lift two microwaves, rip tough plastic |
4 | Tote a hay bale on one shoulder, kick open a deadbolted door |
5 | Lift a refrigerator, bend an iron bar |
6 | Punch through a reinforced wooden door |
8 | Kick a reinforced wooden door to pieces, rip rebar out of the wall |
10 | Lift an average car and use it as a thrown weapon, kick nearly any door open |
12 | Knock semis over with a well-placed shove, tear down a temple’s load-bearing pillars |
16+ | Storyguide’s extrapolation |
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