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Beasts

This is the Purview of divine authority over the animal kingdom. It holds sway over all animals, as well as the iconic and mythological symbolism which humanity has given to them: the lion’s courage, the eagle’s swift wings and sharp eyes, and the owl’s wisdom are all part of the Beasts Purview  

Bonns

 

ANIMAL ASPECT

Cost: Imbue 1 Legend
  Duration: One scene
  Subject: Self
  Action: Reflexive
You choose an animal and emulate one of its iconic traits. Pick one of the following benefits:
  • Mobility: You can swim like a dolphin, burrow like a termite, or emulate flight with graceful leaps. You can ignore any dangerous or difficult terrain) or complicated passages, barriers, or hazards that form of movement could reasonably bypass.
  • Senses: Choose a specific circumstance in which the animal’s senses give an advantage — an eagle’s eyes can see clearly from far away, a bat can echolocate in total darkness, while a dog can track by scent for miles. You have Enhancement 3 on sense-based rolls where that advantage applies.
  • Other: Pick a miscellaneous trait, like an octopus’s camouflage, an anglerfish’s bioluminescence, or a peacock’s magnificent plumage. You either have Enhancement 2 on actions that trait benefits, or ignore up to 3 points of Complication it negates, whichever best represents the chosen trait.
 

LEADER OF THE PACK

Cost: Imbue 1 Legend
  Duration: Indefinite
  Subject: Self
  Action: Simple
You can speak to and understand all animals. Animals that don’t have a Legend rating treat their Attitude towards you as one point higher when determining whether you can persuade them to take on a task. This does not stack with other magical Attitude bonuses.Once you reclaim the Legend from this Boon, your animal helpers will still try to complete your requests, but may become distractible or less reliable, at the Storyguide’s discretion.  

TOOTH AND CLAW

Cost: Imbue 1 Legend
  Duration: One scene
  Subject: Self
  Action: Reflexive
Choose an animal whose natural ferocity you wish to evoke. Your brawling attacks gain the Lethal tag and up to three points of other weapon tags appropriate to the chosen animal, such as Grappling and Piercing for an alligator’s bite or Pushing and Piercing for a rhino’s charge.
Innate Power: Animals will never attack or harm you, unless they are compelled by magic or Legendary creatures themselves.

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