Deception
Gods of Deception are masters of illusion and misdirection, confounding the mortal mind and senses. This Purview holds sway over appearances, disguises, and mirages in addition to lies and deceit.
Duration: Indefinite
Range: Medium
Clash: Manipulation + Legend vs. Cunning + Legend
Action: Simple
You create an illusory image of a person, animal, or object, up to the size of a car. The illusion is lifelike and seems completely authentic — a person breathes, a car’s engine throbs, a fire gives off heat — but it has no physical substance and cannot exert force or cause harm. It can move, but must remain within this Boon’s range. A non-trivial character who wins the Clash of Wills can see through the illusion. Attempts to touch or physically interact with an illusion go right through it, letting anyone who sees this recognize it as unreal in the absence of extraordinary circumstances.
Duration: Indefinite
Subject: One character
Clash: Manipulation + Legend vs. Resolve + Legend
Range: Close
Action: Simple
You can make a single, discrete change to the substantive content of a character’s memories of the last five minutes or so, such as “me and my friends were never here,” “all you saw were some feral dogs,” or “the room you were in was ornately furnished.” Once you reclaim the Legend, their memory reverts to normal. You can alter trivial characters’ memories permanently, and only need to imbue Legend until the end of the scene to do so.
Duration: One scene
Subject: Self
Clash: Manipulation + Legend vs. Cunning + Legend.
Action: Reflexive
You slough off your identity and vanish. You do not become literally invisible — instead, people’s minds simply fail to process any distinguishing information about you. A non-trivial character that wins the Clash of Wills can see through this, but still cannot distinguish your identity or any identifying features, and face a +3 Complication on rolls to notice you.
Boons
EPHEMERA
Cost: Imbue 1 LegendDuration: Indefinite
Range: Medium
Clash: Manipulation + Legend vs. Cunning + Legend
Action: Simple
You create an illusory image of a person, animal, or object, up to the size of a car. The illusion is lifelike and seems completely authentic — a person breathes, a car’s engine throbs, a fire gives off heat — but it has no physical substance and cannot exert force or cause harm. It can move, but must remain within this Boon’s range. A non-trivial character who wins the Clash of Wills can see through the illusion. Attempts to touch or physically interact with an illusion go right through it, letting anyone who sees this recognize it as unreal in the absence of extraordinary circumstances.
FALSE HISTORY
Cost: Imbue 1 LegendDuration: Indefinite
Subject: One character
Clash: Manipulation + Legend vs. Resolve + Legend
Range: Close
Action: Simple
You can make a single, discrete change to the substantive content of a character’s memories of the last five minutes or so, such as “me and my friends were never here,” “all you saw were some feral dogs,” or “the room you were in was ornately furnished.” Once you reclaim the Legend, their memory reverts to normal. You can alter trivial characters’ memories permanently, and only need to imbue Legend until the end of the scene to do so.
WALK UNNOTICED
Cost: Imbue 1 LegendDuration: One scene
Subject: Self
Clash: Manipulation + Legend vs. Cunning + Legend.
Action: Reflexive
You slough off your identity and vanish. You do not become literally invisible — instead, people’s minds simply fail to process any distinguishing information about you. A non-trivial character that wins the Clash of Wills can see through this, but still cannot distinguish your identity or any identifying features, and face a +3 Complication on rolls to notice you.
Innate Power: Other characters face a +3 Complication on all Empathy rolls and Assess Attitude rolls against you. If they don’t spend enough successes to overcome the Complication, you choose the result they get.
Remove these ads. Join the Worldbuilders Guild
Remove these ads. Join the Worldbuilders Guild
Comments