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Forge

This is the Purview of divine smiths and craftsmen, those who created legendary Relics or taught the secrets of crafts and technology to mortals. It encompasses ancient arts such as blacksmithing, carpentry, and masonry, as well as crafts of the modern era like mechanical engineering and computer programming.  

Boons

 

CELESTIAL ARTIFICE

Cost: Imbue 2 Legend
  Duration: Until project is completed
  Subject: Self
  Action: Reflexive
You lower the Tier of a crafting project (Scion: Origin, p. 76) by 1. This doesn’t let you undertake projects of a Tier you normally couldn’t accomplish.  

RECLAIM FROM RUIN

Cost: Imbue 1 Legend
  Duration: Until project is completed
  Subject: Self
  Action: Reflexive
You can repair an item no matter how badly it is ruined. You can recreate items from their remains alone, up to the level of outright reversing entropy — reconstructing a burnt book from a pile of ashes, repairing a sword melted to slag by a dragon’s fiery breath, or retrieving files from a hard drive that’s been through a nuclear detonation.    

WHILE THE IRON IS HOT

Cost: Spend 1 Legend
  Duration: Instant
  Subject: Self
  Action: Reflexive
  Where others see a box of scraps, you see potential. Add Enhancement 3 on a roll to jury-rig a craft project. You can roll to rig together contraptions that a mortal would normally be unable to attempt due to feasibility constraints. As long as it is notionally possible that you could complete the project with (Legend) days of ordinary work, you can roll to attempt it.
Innate Power: Your handiwork is infallible. Whenever one of your craft projects would suffer Flaws due to the Complications of delicate work or any other source, subtract one point from the total amount of Flaws, down to a minimum of 0.

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