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Health

The Health Purview governs the well-being and life force of humanity, with power to mend infirmity, cure disease, and cleanse toxins. Gods who hold this Purview are capable of great miracles of healing, but also hold sway over illness, pestilence, and the ravages of age, and can wield them to smite their enemies.

 

Boons

 

HEALING HANDS

Cost: Spend 1 Legend
  Duration: Instant
  Subject: One character
  Range: Close
  Action: Simple
Touching a character, you heal their wounds. This Boon can be used to instantly resolve any Injury Condition a target suffers from, even Maimed Conditions. You can also use this Boon to resolve Conditions such as Poisoned, Disease, or similar ailments of physical or mental health, even if they are inflicted by magic.    

FLAWLESS DIAGNOSIS

Cost: Imbue 1 Legend
  Duration: One scene
  Subject: Self
  Action: Simple
Ask the Storyguide one of the following questions
 
  • What’s wrong with this person, and how could I help them?
  • What were this person’s last moments like?
  • How can I end this (disease outbreak, mass poisoning, or similar crisis)?
  • Who is responsible for this harm?

  Following the Storyguide’s answer grants Enhancement 3 on applicable rolls.    

MASTER OF DISEASE

Cost: Spend 1 Legend
  Duration: Condition
  Subject: One character
  Range: Medium
  Action: Simple
You can withhold the benefits of Health from your foes, magically inflicting disease upon them. This imposes both a +5 disease Complication and the Divine Plague Condition. Until the Condition is resolved with magical healing, the target cannot buy off the Complication or have it treated mundanely. A mortal target who fails to resolve the Condition within (12 − Legend) months suffers automatic death.
Innate Power: Once per session, when you successfully provide treatment to a Storyguide character ally that resolves an Injury Condition, Poisoned Condition, or disease, you gain one Legend.

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