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Journeys

The Gods of Journeys hold power over the roads and routes that cross the World, from the tar and asphalt of the highways to the secret gates that lead to otherworldly realms. It governs not just movement, but also vehicles, roadways, trade routes, and the increasingly sophisticated transit infrastructure of the modern World

 

Boons

 

CHARIOT OF THE GODS

Cost: Imbue 1 Legend
  Duration: One scene
  Subject: One vehicle
  Range: Close
  Action: Reflexive

You imbue a vehicle with divine power, raising the Scale of all speed-based actions taken with it by 1. Opposing characters that try to steal, damage, or otherwise impede your chosen chariot face a +2 Complication

 

HERE THERE BE DRAGONS

Cost: Imbue 1 Legend
  Duration: Indefinite
  Subject: One character
  Range: Medium
  Action: Simple

You strew obstacles before an enemy’s path. Any timethey roll to travel or navigate, the Storyguide inflicts a +3 Complication on the roll — parades in the way of their morning drive, flights delayed by mechanical troubles, and so on. If the character is attempting to move across difficult terrain that already exists, your curse also increases the difficulty of their movement actions by +1

 

UNBARRED PASSAGE

Cost: Imbue 1 Legend
  Duration: One scene
  Range: Medium
  Action: Reflexive
You can negate a single Complication that obstructs your travel. Locked doors open at a touch, traffic parts around your car, and rough patches of turbulence disperse as the plane you’re on flies through them. This benefits not only you, but any other character traveling with you.
Innate Power: You have an unfailing sense of direction, allowing you to find a route that leads to any point in the World as an unrolled action, unless its position is obscured by magic. You can sense the presence of an Axis Mundi or other gate between realms of existence from (Legend) miles away.

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