BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Lover

Mortal Lover Knacks bestow upon you domain over relationships, attention, and other’s emotions. Lover Knacks are driven by the concepts of emotion and relationships.


 

Knacks

 
  • Fluid Appeal: When interacting with someone, gain knowledge of whatever floats their boat. At any subsequent interaction, you can shift your features to be more appealing, adding +2 Enhancement to any persuasive social action including but not limited to seduction. This bonus applies before the roll is made. Note that this does not conceal your identity in any way.


  • I am a Fire: You stoke the affection one person has towards another — including yourself — which impels them towards a relationship. If it is between two Storyguide characters, work with the Storyguide to determine how their suddenly passionate relationship takes shape. If the target is one of your bandmates, this Knack does not work unless you obtain permission from the character’s player. If the target is yourself, you gain +1 Enhancement to all Social rolls involving your partner of choice until the end of the session.


  • Lover’s Intuition: When touching another character, which may be as brief as a handshake, you gain an understanding of your target’s romantic life. Ask one question from the following list for free. You may roll your Knack Skill and spend one success per additional question.
    • Who or what does the character love?
    • Who is the character romantically involved with?
    • Who is the character close to?
    • Who would the character like to be romantically involved with?
    This may be used on your bandmates with consent from the player.


  • On Your Side: When you make a teamwork action with a person with whom you have a devoted, intimate, or romantic relationship, add your Lover dots in Enhancement to spend on Stunts including any you may have gained from Knacks.


  • Not a Fighter: When you are engaged in a fight, as long as you do not make attacks, enemies will not target you directly with their attacks. Additionally, gain +1 Enhancement to disengage and withdrawal rolls. You must also have a partner or Followers present for this effect to apply.


  • Perfect Partner: You know how to work perfectly in sync with someone, down to the timed beats of their hearts. Double the usual benefit you would provide from any teamwork rolls.


  • Soothing Presence: When you enter an initial social encounter, reduce Attitude by 1. For any other interaction in which you attempt to get someone else to relax, calm down, or be welcoming, you have 1 Enhancement to all applicable rolls and to apply to any Stunts you may have gained from Knacks.


 

Immortal Knacks

 
  • Center of Attention: You’re where the people want to be. You are a centrifuge of social attention, automatically pulling anyone of lesser Tier than you into your social wake. If you are at a party and need to meet someone of political or social importance, they are there. If you need the attention of supernaturally powerful individuals, spend Momentum instead. At Storyguide discretion, you may need to make a Knack Skill roll to attract the attention of the Gods themselves — and this may not always work out the way you’d like it to.


  • For You, I Will: Regain 1 point of spent Legend when you perform an impressive feat that positively impacts a character whom you love (which expressly includes the platonic bond of close friendship) — this can be a Storyguide character or a bandmate, but the feat must be suitably impressive depending on the target. What impresses an ordinary mortal is not the same as what impresses a Demigod.


  • Hearts Aflame: When you inspire passion or promote relationships on an epic Scale (inspiring an audience of millions, changing a culture’s attitudes on consent), imbue a point of Legend, rather than spending, to invoke your Legendary Title as a Feat of Scale.


  • Lover’s Oath: You and a consenting partner enter into an agreement to bind yourselves together forever as lovers. Both parties spend a point of Legend (if applicable). From that moment on, it takes only a moment’s concentration to know the location and general state (emotional wellbeing, health, etc.) of your partner. You have the option to accept Injuries for the other, and can imbue points of Legend for each other’s abilities (assuming your partner has a pool of Legend to pull from). This is a pact that binds you together by Fate, and while it does not necessarily have to be made out of romantic love, ill fortune befalls those who mistreat their partner whom they have sworn an oath to before the Gods.
Skills: Culture, Empathy, Persuasion   Example Keywords: Seductive, devoted, romantic, beauty, dedication, marriage, husband, wife, sex
Example Gods: Het-Heru, Sobek, Lakshmi, Parvati, Shiva, Vishnu, Èshù Elègbará, Morèmi, Òshun, Shàngó, Chang’e, Ama-no-Uzume, Sarutahiko, Benzaiten, Fukurokuju, Kisshoten, Aengus the Mac Óg, The Morrígan, Aphrodite, Ares, Dionysus, Hera, Zeus, Winonah, Pukawiss, Frigg, Sif, Loki, Freyr
  Fatebinding Roles: Balm, Paramour (or Unrequited Paramour), Rival



Failure Deeds: Do something that causes others to reject you, take a lover into a situation that could get them killed, cut someone out of your life because you’ll never love them like they love you.
  Adoption Deeds: Fall in love, support young lovers, start an affair that dooms a nation

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!