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Technology

Technology represents the character’s comfort with the software and hardware that make up modern devices, whether they’re operating them, repairing them, or misusing them. Computers are the most obvious of these machines, and perhaps the most dangerous.


 
  • Technology 1: The character can expect most modern devices to do what they want. They can use computers, and resolve common errors.
  • Technology 3: An excellent grasp of programming languages and electrical engineering. When anyone needs something fixed, they turn to the character.
  • Technology 5: A master hacker, who’s broken into government databases or built her own complex servers. They seldom buy any devices, certain they could assemble something better on their own.


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