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War

As long as there has been humanity, there has been war. From the earliest skirmishes between tribes to the great wars that shaped the course of history, mortals have looked to the Gods of war for their blessing. This Purview governs strife on a conceptual level as well as armed conflict. It may shape the tide of battles, uplift the destinies of soldiers and generals, or shatter fragile edifices of peace.  

Boons

 

HERALD OF VICTORY

Cost: Spend 1 Legend
  Duration: One scene
  Subject: One side of a battle
  Range: Long
  Action: Simple
Your blessing promises victory. All characters on the side of your choice in a fight (whether physical or not) gain Enhancement 1 on all actions. If you are passively observing a battle between unrelated parties (i.e. none of her allies are involved), you can use this Boon for free to favor one side.  

MARCHING ORDERS

Cost: Imbue 1 Legend
  Duration: One scene
  Subject: You or One character
  Range: Short
  Action: Reflexive
You grant Enhancement 2 to yourself or another character on rolls to command Heavy Followers (p.203) for one scene. If the target interacts with a character who is his subordinate in a military or paramilitary group, the subordinate’s Attitude is treated as one point higher. This does not stack with other magical Attitude bonuses.  

UNDERSTANDING THE BATTLEFIELD

Cost: Imbue 1 Legend Duration: One scene Subject: Self Action: Simple
Ask the Storyguide one of the following questions:
  • What is the best way to provoke a fight (not necessarily lethal, but definitely ugly) in the current scene?
  • What’s the best way out of (or into) this room?
  • Where should I look to find a tactical advantage? (e.g. a shotgun beneath the bar, corridors too narrow for a full security squad to move through, a war God’s blessed altar)
  • What should I be on the lookout for?

  Following the Storyguide’s answer grants Enhancement 3 on applicable rolls. This never directly benefits attack or defense — if the Storyguide told you about a machine gun hidden in the scene, you would get an Enhancement to find it and get it, but not to shoot with it
Innate Power: You can grant a group of Heavy followers the Savage tag with your blessing as an ordinary action. This lasts indefinitely, but only one group can benefit from this at a time.

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