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Weapon Tags

Attach (.0): A weapon with this tag can be attached to another item or weapon to create a different type of weapon.
  Burns (.0): Weapons with this tag cause burns instead of bruises or cuts.They cause Injury Conditions such as Burned Arm or Scorched Face.
  Defensive (2): If the weapon isn’t used to attack this round, it grants a +1 Enhancement to defensive rolls instead of the attack. Once it is used defensively, it can’t be used to attack.
  Double (.0): The weapon has two sides that can deal different types of damage. The wielder can switch the weapon between being a Bashing weapon or Lethal weapon, but can only use one type each round.
  Fragile (-1 or -3): Some weapons can break when used with too much force. The negative one-point version means you have a level-one Complication that you need to overcome when you make an attack with it or else it will break. The negative 3-point version means that the weapon automatically breaks once you’ve hit someone or something with it.
  Inaccurate (-1): The weapon wasn’t designed to be used as a weapon, or it was poorly designed for that purpose. A weapon with this tag has +1 difficulty for using it to attack. This is a common tag for improvised or rigged weapons.
  Prototype (-1 or -2): Prototypes are experimental weapons that can be more powerful or introduce a new feature but are also prone to glitching or jamming. Prototype weapons have a Complication of a level equal to this tag’s negative cost; failing to beat that Complication gives the weapon the Glitched Condition (see below).
  Reset (-1): The weapon can only be used once before it needs to be reset or reloaded. It can be done automatically with an unrolled action, or as a level 1 Complication that needs to be overcome before it can be used again.
  Short Range (-1): This firearm has a shorter range than normal and is only effective out to short range.
  Stun (1) When you hit with a weapon with this tag, you can spend Stunts to increase the difficulty of the target’s next action. Each Stunt spent increases the difficulty by 1.
  Soft (-1 or -3): This weapon deals minimal damage or is not designed to cause any injuries at all. The negative one-point version of this tag increases the difficulty to inflict the Injury Condition by 1. Weapons with the negative 3-point version can’t cause any Injury Conditions at all.
  Tool (1) Weapons with this tag can be used as tools and grant their +1 Enhancement to appropriate rolls.
  Condition: Glitched A glitched weapon does not work as designed.
Effects: The weapon cannot be used in a fight except as an improvised weapon.
Resolution: This condition ends once a character has used an action to roll Technology + Intelligence to fix the weapon.
  Condition: Burning You’re on fire! Drop down and roll!
Effects: Whenever you finish your turn, you take one Injury Condition from the fire. Each time you take damage from this Condition, you get one Momentum.
Resolution: You (or another character) must use an action to put out the flames. You can’t do this as a Mixed Action.

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